Search the Community
Showing results for tags 'actionscript'.
-
I found this very nice previous post, but I can´t make it work on adobe animate....any ideas from any actioscript guru?
- 1 reply
-
- array
- movieclips
-
(and 2 more)
Tagged with:
-
I am using tween max in flash and I am using glow filter effect on a movieclip it works well when debugging on computer but when I try to use it on mobile the glow effect doesn't happen Is it not supported on mobile? here's the code: TweenMax.to(mc,1,{delay:1.5,glowFilter:{color:0xff0000,alpha:1,blurX:40,blurY:40,strength:1.5}}) any help?
- 3 replies
-
- glowfilter
- actionscript
-
(and 1 more)
Tagged with:
-
Hi, I'm not really a coder, was hoping for some help. Trying to convert some Flash banners to HTML5. There is some Greensock scripting in the file and I need to rewrite for HTML5. Code below. Could anyone tell me how to rewrite these functions? function initTween_pig1() { com.greensock.TweenNano.from(pig1_mc, 1.7, {_alpha: 0, _xscale: 0, _yscale: 0, ease: com.greensock.easing.Elastic.easeOut}); } function initTween_pig2() { com.greensock.TweenNano.to(pig2_mc, 1.7, {_alpha: 100, _xscale: 150, _yscale: 150, ease: com.greensock.easing.Elastic.easeOut}); } function initTween_pig3() { com.greensock.TweenNano.to(pig3_mc, 1.7, {_alpha: 100, _xscale: 200, _yscale: 200, ease: com.greensock.easing.Elastic.easeOut}); } function initTween_pig4() { com.greensock.TweenNano.to(pig4_mc, 1.7, {_alpha: 100, _xscale: 250, _yscale: 250, ease: com.greensock.easing.Elastic.easeOut}); } function initTween_pig5() { com.greensock.TweenNano.to(pig5_mc, 1.7, {_alpha: 65, _xscale: 400, _yscale: 400, ease: com.greensock.easing.Elastic.easeOut}); } function initTween_pink() { com.greensock.TweenNano.from(pinkSquare_mc, 0.1, {_alpha: 0, ease: com.greensock.easing.Linear.easeIn, overwrite: 1}); } initTween_pig1();
-
I've just started using AS & TweenLite / TweenMax. But I can't seem to get a blurFilter to apply. I have done this so far, package { //Import what I need to import com.greensock.TweenLite; import com.greensock.easing.Linear; import com.greensock.plugins.BlurFilterPlugin; import com.greensock.plugins.ColorTransformPlugin; import com.greensock.plugins.TweenPlugin; import org.flixel.FlxG; import org.flixel.FlxState; import org.flixel.plugin.photonstorm.FlxSpecialFX; TweenPlugin.activate([blurFilterPlugin]); public class ScreenTwo extends FlxState { private var Bwain:Brain; private var bg1:BackgroundOne; //Active plugins TweenPlugin.activate([blurFilterPlugin, ColorTransformPlugin]); override public function create():void { super.create(); Bwain = new Brain(0,0); bg1 = new BackgroundOne(0,0); FlxG.addPlugin(new FlxSpecialFX); //Here I try to tween it. TweenLite.to(bg1, 3, {blurFilter:{blurX:10, blurY:10}}); TweenLite.to(Bwain, 10,{x:-120, ease:Linear.ease}); add(bg1); add(Bwain); makeRed(); } private function makeRed():void { //TweenMax.to(Bwain,4, {ColorMatrixFilter:{colo } } } When I run it, the Linear tween works fine, but during the duration of the blur tween the program looks frozen and resumes after 3 second.
-
Hello, I am having a little bit of trouble finding a way to remove the split text field from a textfield once I stop the animation its in. Long story short, I made a library which creates little timelines (sub-animations) for each animation (a timelineMax for flashing text, one for bouncing text, etc.). I give the end user the ability to combine all these little tiimelines into one big timeline, so that they may do something like the following: Text fades in, text flashes, text spins, text slides off screen All is working fine until one point. If one of those sub-animations uses a Split Text Field for its operation and the end user clicks the stop button before that sub-animation completes, the Split Text Field stays on the textField and I cannot find a way to remove it (usually the textField disappears). If needed, I can provide some code but I have a sneaky suspicion that there is a very simple and already completed solution for this exact issue. I can say that I do the following whenever the "stop" button is clicked as an attempt to fix the issue: (These are applied to the 'master' timeline) timeline.stop(); timeline.seek(0); timeline.clear(true); TweenPlugin.activate([blurFilterPlugin]); TweenMax.to(target,0,{blurFilter:{remove:true}}); Thank you in advance for your assistance!
- 2 replies
-
- splittextfield
- actionscript
-
(and 1 more)
Tagged with:
-
Hi, I am working on a project, in which I am trying to move 12 SWF files simontaneously with the help of (TweenMax.allTo). but when I try this in browser, many frames are skipping during movement. size of each SWF is 2500X2400 px and I'm using 4 MB jpg image in SWF as backfround. Code : TweenMax.allTo([CONTAINER_1, CONTAINER_2], groundFriction, { x:xPos, y:yPos} ); Both the containers are containing 6 SWF files. xPos and yPos is calculating dynamically on keyboard key down event, and I am using ENTER_FRAME to move the canvas. If someone knows how to deal with it, please help me. Thanks in advance.
-
moving around the stage(doing a full lap) before ending at a certain point
GregorII posted a topic in GSAP (Flash)
Hello guys How do I make that the object that I click, start moving in circles ( 2-3 times ) around the stage before arriving at its end position.Something like in this picture. PS: it doesnt have to have an exact radius or exact steps, it just has to rotate 1-2 times and after that go to the certain point on the stage. the way I figured out it could be is something like this: private function onClick( ev:MouseEvent ):void { var currentObj:Sprite = ev.currentTarget as Sprite; TweenLite.to(currentObj, 1, {x:first_X, y:first_Y, onComplete:goToPosition2 }); function goToPosition2():void { TweenLite.to(currentObj, 1, {x:secontd_X, y:second_Y, onComplete:goToPosition3 }); } function goToPosition3():void { TweenLite.to(currentObj, 1, {x:third_X, y:third_Y, onComplete:goToPosition4 }); } .. .. . . . //and so on and so on } yet I somehow feel that this is very wrong way of doing it. thanks. -
Hi guys, quick question - I've just grabbed the v12 version of the swc and it no longer recognises calls to the complete() method - has this been removed and if so, what is the accepted procedure to force a timeline to complete please (currently using tl.gotoAndStop(tl.totalDuration))? thanks obie
-
Hi, I am facing a problem with controling the frames with audio in its timeline using TweenMax. Frames are playing perfectly but audio is not playing. If i try to play the swf normally using swf.play(); it works fine. Any clue why it might be happening??
-
How to scale selected object without changing its current position?
Bharat Patel posted a topic in TransformManager (Flash)
Hi, I am using 'selectionScaleX' & 'selectionScaleY' property to scale selected image. _transformManager.selectionScaleX = 0.5 _transformManager.selectionScaleY = 0.5 However it change the image x and y position. Is is possible to scale selected image object without changing image position? Thank You Regards, Bharat- 4 replies
-
- actionscript
- transformmanager
-
(and 1 more)
Tagged with:
-
I'm getting an actionscript error on the console but i'm doing an HTML5 simple javascript tween.to. screenshot of error attached. see all files in action here-> http://polklein.com/gs
- 7 replies
-
- javascript
- html5
-
(and 3 more)
Tagged with:
-
Hi I am working on an AS3 slideshow developed with TweenLite10 I need to be able to pause/resume the slideshow Is there an example/tutorial explaining how to add TweenMax10 pause() / resume() functionality to a project? Thanks
- 5 replies
-
- TweenLite10
- TweenMax10
-
(and 5 more)
Tagged with: