Jump to content
Search Community

Search the Community

Showing results for tags 'splittextfield'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


X


CodePen


Company Website


other


Location


Interests

Found 13 results

  1. Hello, been using Greensock for years but never required posting on the forum before since all the information I've ever needed I've been able to find in one form or another online – mostly on these forums. However, this time I'm at a loss. I appear to be the only one who's had this issue!! I'm currently animating a single text field with the following code (simplified): var mainTimeline:TimelineMax=new TimelineMax(); var stf:SplitTextField = new SplitTextField(obj, SplitTextField.TYPE_CHARACTERS); mainTimeline.insertMultiple(TweenMax.allFrom(stf.textFields,0.6,{autoAlpha:0,scaleX:2,scaleY:2},0.2)); I'm getting a strange effect I've never encountered before: the text "ghosting". See the attached screenshot. This happens while animating on a couple of the letters, but only sticks around on the last one and doesn't go away even when the animation has finished. What's going on? Is there a way around this? I've never come across it before. Thanks in advance!
  2. Hello, We have been using the Greensock library in an Adobe AIR application for a while now with really no problems. We decided to try our Windows based application on an Android device and found that most things work quite well. The only problem we are seeing with the Greensock library turns up when we use scale effects. By this, I mean any time I attempt to scale a SplitTextField from say 4 to 1, the system lags. If I scale multiple SplitTextFields at once and by letter, then system can almost crash. The board we are using is running one of the latest version of Android and is capable of outputting HD content. Below is the code for one of the animations being affected. Each letter should scale down and rotate in, staggered. // target is the object we are going to animate // time is the total amount of time for the animation public static function MyEffect(target:SplitTextField, time:Number):TimelineMax{ // Activate plugins TweenPlugin.activate([TransformAroundCenterPlugin, AutoAlphaPlugin]); // Create new TimelineMax Object var t:TimelineMax = new TimelineMax(); // Determine how long each letter should animate var timePerHold:Number = time / target.textFields.length; // Go through each textField in the SplitTextField and complete the following animation for(var x:int = 0; x < target.textFields.length; x++){ // Use 20% of the time to rotate the text and scale the text half way t.fromTo(target.textFields[x], timePerHold * .2, {transformAroundCenter:{scale:4, rotation:-180}, alpha:0}, {transformAroundCenter:{scale:2, rotation:0}, alpha:1}); // Use 80% of the time to finish scaling the text t.to(target.textFields[x],timePerHold * .8, {transformAroundCenter:{scale:1}, ease:Elastic.easeOut}); } return t; } I was going to do my best to optimize the system but I wanted to go about it the right way and not just start guessing how to fix this. Any thoughts or direction would be greatly appreciated. Thank you!
  3. Hello, I am having a little difficulty with the SplitTextField and was looking for some assistance. My goal is to animate a SplitTextField from the right portion of the screen to the left. I am using a font size of 8 and have done everything I can to reduce the anti aliasing. I am using TweenMax to animate the text. The Problem: I am noticing that as the text animates across the screen, the letters do not all move in sync with each other. For example, if I have "Hello World", sometimes the e will move before the H and overlap it a little. On the next frame update, the H will move and things are back to normal. This continually happens as the text moves across the screen, making it seem as if the text is jiggling as it moves. I suspected this may be due to the GridFitType being set to PIXEL, so I changed all references of GridFitType to SUBPIXEL, but unfortunately that did not solve the problem. I know it was mentioned in the limitations that Positioning may be incorrect when non-standard anti-aliasing is used (like "anti-alias for readability"). Even with standard anti-aliasing, depending on the specific font you use positioning may be slightly off.Is the issue I am encountering directly referenced by the above limitation (is this limitation referencing the entire text block or each letter?) or is there something I can do to make the text movement more in sync? Thank you very much for your assistance!
  4. Hi there, is is possible to retrieve the current character being tweened as part of a SplitTextField timeline animation? Essentially I'm using it to simulate some text being typed out and I would like a separate object (the cursor) to follow the last character alpha'd in. Perhaps I can get this form the onUpdate ? Sample code below : _AnimationTimeline.append(TweenMax.allFrom(stf.textFields, 2, {autoAlpha:0, onUpdate:moveCursor, onUpdateParams:[ "pass the current character here" ]}, 0.06)); function moveCursor () : void { //// reposition the cursor based on the current characters XPos ??? } Thanks in advance.
  5. Hi, There is a 96pt text size limit in Flash, so I have scaled the text up 200% I've noticed when using SplitTextField, the text appears off centre var stf:SplitTextField = new SplitTextField(title_tf,SplitTextField.TYPE_WORDS); TweenMax.allFrom(stf.textFields, 0.5, { motionBlur:{strength:1.5, quality:3},x:"100",autoAlpha:0,ease:Quart.easeOut},0.2); Any clues as to why this is? Thanks
  6. Is the SplitTextField Plugin not available for as3? (No?) If not, is there a plugin with similar capabilities?
  7. Hello, I am having a little trouble with finding a good equation for animating text with a fixed play length. A user needs to be able to tell me: "I want this animation to play for [x] amount of seconds" I am using TimelineMax.staggerFrom with a SplitTextField to make this happen. I first need to ensure my understanding of StaggerFrom is correct. In this case, lets say we are doing a fade in by character. Here is my understanding of how this should work: T = total time (2 seconds in this case) C = total number of characters (let' use the word "Hello", so this is 5) A = time for each character to fade in S = stagger time (time between letters starting to fade in) I inferred from the documentation that the total time of a StaggerFrom could be calculated by the following equation: T = (S * (C-1) + A) example: "Hello" in 2 seconds 2 = (.35 * (5-1) + .6) This is saying that the total time equals the total of all the stagger times plus the time it takes for 1 character fade in. The difficult part, which I am having trouble with, is using different numbers for the stagger time and fade time, as I want the characters to overlap on the fade in. I believe my equation for how the StaggerFrom is working is incorrect, since my simulations in Excel all work but when I port it over to actionscript (and yes I checked the variables at runtime and they are matching my simulation), it only plays for around 1 second. If anyone could help correct my understanding of how StaggerFrom works, I would greatly appreciate it! Thank you!
  8. Hello, I am having a little trouble with the SplitTextField and need a little direction. I cant find a good way to explain this, so I'm going to describe it bluntly. Example: I have two animations in a timeline, 1 should fade text in, the next should use a splittextfield to fade out by word When I run the animation as a whole, the text appears after the entire animation is complete (once the splittextfield has been disposed) My Theory: Since I am adding all the animations to a master animation at once, the splittextfield is being created right away and looking at the current state of the textfield. Since it has an alpha of 0, the splittextfield is created with an alpha of 0 and never shows on the screen. Below is my code of each item: // FADE IN /**Text Fades In From 0 to 1 (Alpha)*/ public static function FadeIn(target:Object, time:Number):TimelineMax{ var t:TimelineMax = new TimelineMax(); TweenMax.set(target,{alpha:0}); t.add(TweenMax.to(target, time, {alpha:1})); return t; } // FADE OUT BY WORD /** Text fades out by word */ public static function FadeOutByWord(target:TextField, time:Number):EnhancedTimelineMax{ var stf:SplitTextField = new SplitTextField(target, "words"); var t:EnhancedTimelineMax = new EnhancedTimelineMax({onComplete:cleanup, onCompleteParams:[stf]}); t.splitTextField = stf; t.add(TweenMax.staggerTo(stf.textFields, time / 2, {alpha:0}, (time / stf.textFields.length), cleanup, [stf])); return t; } // CLEANUP /** Cleans up the Split Text Field */ private static function cleanup(mySTF:SplitTextField):void{ mySTF.destroy(); } // TEST PROGRAM masterTimeline = new TimelineMax(); createTextField("MAKE SOME NOISE!!!!\n GO DIAMONDBACKS!"); masterTimeline.add(StandardAnimations.FadeIn(text,4)); masterTimeline.add(StandardAnimations.FadeOutByWord(text,4)); masterTimeline.play(); My Goal: I would like the text to fade in to an alpha of 1, then I want the fade out function to fade each word using alpha from 1 to 0. My Question: If my theory is correct, how do I keep the splittextfield from being created right away? Please let me know if there is a correct method which I am missing. Thank you very much!
  9. Hello, I am having a little bit of trouble finding a way to remove the split text field from a textfield once I stop the animation its in. Long story short, I made a library which creates little timelines (sub-animations) for each animation (a timelineMax for flashing text, one for bouncing text, etc.). I give the end user the ability to combine all these little tiimelines into one big timeline, so that they may do something like the following: Text fades in, text flashes, text spins, text slides off screen All is working fine until one point. If one of those sub-animations uses a Split Text Field for its operation and the end user clicks the stop button before that sub-animation completes, the Split Text Field stays on the textField and I cannot find a way to remove it (usually the textField disappears). If needed, I can provide some code but I have a sneaky suspicion that there is a very simple and already completed solution for this exact issue. I can say that I do the following whenever the "stop" button is clicked as an attempt to fix the issue: (These are applied to the 'master' timeline) timeline.stop(); timeline.seek(0); timeline.clear(true); TweenPlugin.activate([blurFilterPlugin]); TweenMax.to(target,0,{blurFilter:{remove:true}}); Thank you in advance for your assistance!
  10. Hello, We purchased the Club membership and received the SplitTextField which honestly is working really really well. I'm having a little problem though. I am attempting to create a sub-timeline using TimelineMax which animates a SplitTextField. Once I create the timeline in my function, I return the TimelineMax to the parent class which adds it to the main timeline (also a timelineMax). I have been doing this for all the animations I need and its working just fine. I can sequence 10 different complex animations without a problem! Here is my issue (and I know it simple, just need a push in the right direction), once the Split Text Field is done, I need it off the screen so the other animations will render. I tried the onComplete and the onCompleteRender functions and told them to call a cleanup function (which does work), but it looks like it calls the function after the first character of my staggerFrom completes animation. Basically, what I am seeing is the first character stop, then the SplitTextField is destroyed and the other animations render. If I do not destroy the SplitTextField, nothing happens after the first animation. Below is my general code: // PARENT CLASS ////////////////////////////////////////////////////////////////////////////// var t:TimelineMax = new TimelineMax(); // Creates an flash.text.textField with general properties including embedded fonts. createTextField("MAKE SOME NOISE!!!!"); // Add the animation I need which uses the Split Text Field t.add(AdvancedTextEffects.ScaleandSpinText(text,4)); //Add more animations which do not use the Split Text Field t.add(SimpleTextEffects.Flash2(text, 1)); t.add(SimpleTextEffects.ScaleOut(text, 1)); t.add(SimpleTextEffects.Jiggle4(text, 1)); t.add(SimpleTextEffects.SpinClockwise(text, 1)); //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ADVANCED TEXT EFFECTS CLASS ///////////////////////////////////////////////////////////////// public static function ScaleandSpinText(target:TextField, time:int):TimelineMax{ // Create Sub-Timeline var t:TimelineMax = new TimelineMax(); // Activate Plugins TweenPlugin.activate([TransformAroundCenterPlugin, AutoAlphaPlugin, OnCompleteRenderPlugin]); // Create the SplitTextField var mySTF:SplitTextField = new SplitTextField(target); // Add the Tween we want t.add(TweenMax.staggerFrom(mySTF.textFields, 3, {transformAroundCenter:{scale:5, rotation:360}, alpha:0, autoAlpha:1, ease:Power4.ease-Out, onCompleteRender:cleanup, onCompleteRenderParams:[mySTF]},0.2)); // Return the Timeline return t; } private static function cleanup(mySTF:SplitTextField):void{ mySTF.destroy(); } Please let me know what you think and how to get around this. Thank you! - Steven Lopes
  11. Is it possible to use splitTextField with the Starling framework? Kind regards Simon
  12. I have a simple splittextfield animation that animates some letters into place. Once complete, I call the destroy() method on the stf, returning the original textfield into place, as I need to dynamically update the contents of the text field as the program is running. When the destroy() method is called, and the original textfield is returned, there is quite a noticeable difference in how the text is rendered between the original text field and the splittextfield. It appears that the stf renders the font slightly thicker. Is there a solution or setting that will resolve this? Regards Simon
  13. Getting the following error when using SplitTextField. "1067: Implicit coercion of a value of type fl.text:TLFTextField to an unrelated type flash.text:TextField." I'm guessing that TLF Text isn't supported in version 11. Any ideas?
×
×
  • Create New...