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Showing results for tags 'vector'.
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Image: https://www.dropbox.com/s/r2tgtnenucbz3dt/Screenshot 2017-07-23 14.30.07.png I'm trying to make the image on the left (a staple) morph into the image on right ("S") by bending the path into place vs. the effect I currently get with morphSVG. The effect I currently get is more "blob-like" when the transition happens vs. a smooth and graceful bend that I prefer. Any suggestions to help me get on the right "path?"
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In the Codepen listed, I'm trying to tween a Snap.svg element with a dummy object. I first learned about this technique here: http://greensock.com/forums/topic/8604-snapsvg/ But... alas I have been unable to make it work. I'm not really sure why it's not working. For the record, I'm aware that Greensock has a Raphael plugin, but the project requirements commit me to using Snap.svg. I also just generally prefer Snap.svg and would LOVE to use my favorite tweening tool to make it work. I'm also aware that a forum user wrote a port for the Raphael plugin about a year ago... but there's been no recent activity on Github and I was unable to get it to work. Thanks for any and all help in advance!
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Hi, I am now testing my apps on 4k displays as these become more common. Using TweenLite: I am having an issue with the performance of a tween that occurs only when very high res displays are used. I am testing on 2560x1600 with the object in question spanning 2500px wide and 500px height, running on a core i7 high spec machine. The tween is simply a 0.5 second tween to alpha 0 and back again. The fade out is clearly running at around 4 to 6 frames per second. The object that is causing the performanc issue is a wood effect complex vector (as attached). With this layer removed from the animated object performance is perfect. I tried making the vector more simple and using optimise, with some very small improvement but nothng significant. In fact I tried making the vector 6X more complex and it was a little slower but not 6x as much. Anyone any ideas on how to improve this. Thanks Complex_vector.zip
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- performance
- display
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I searched around a bit to see if this had been suggested before - I'm guessing it has, but just in case - you can already pass in an array of clips to have their properties tweened - why not allow passing in a vector (e.g. Vector.<DisplayObject>) as well? mostly for the sake of sheer convenience in not having to switch collection formats when you need to tween things.
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Hello, I've been working with the Javascript version of GreenSock v 12, EaselJs, and the Canvas element. I know that the Actionscript version of Greensock has a CircluarPath2D or something something like that, but I've searched Google and the Greensock forums and cannot find a way of actual animate the drawing of a shape like in Flash. I've seen tons of examples on "Transforming" shapes, and the drawing of shapes and then put them on the screen, but not any actual on-screen animated drawing of a shape/bezier. I also, looked into svg, but did not see an option there. Is it possible to do this without using masks? If so, please provide a very simple example or send me a link to how to do this Thanks for viewing, any help will be greatly appreciated.
- 2 replies
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- Javascript
- js
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