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Found 9 results

  1. I made my 3rd mini game. It is built on timelines not on handlers. I had to write a lot of code, with the same things again and again. So is there something for that? Thanks.
  2. Hey guys, I feel like calling kill() on a Draggable instance should probably clean up after itself and reset the DOM element it was invoked on to it's pre-initialization state. Currently it leaves 'user-select: text' on the inline style attribute of each element, overwriting any default user-select settings that may have been previously defined (inline or css). See line 903 in Draggable.js _setSelectable = function(elements, selectable) { var i = elements.length, e; while (--i > -1) { e = elements[i]; e.ondragstart = e.onselectstart = selectable ? null : _emptyFunc; _setStyle(e, "userSelect", (selectable ? "text" : "none")); } } I can of course manually clean up the style in my implementations (which is what I currently do) but I think it would be much cleaner if Draggable would keep an internal reference to any style properties it is going to modify and reset the element to that reference after the Draggable instance is killed. Sorry for being nitpicky. Keep up the great work! Jonathan
  3. I've created an animated landing page for my portfolio using GSAP and ScrollMagic.js, but it's pretty resource intensive and I know my code isn't the most efficient. How can I modify the code to create a smoother and more robust animation? And how can my JavaScript be condensed and more efficiently written to avoid repetition? function pageScroll(e) { var clicked = e.currentTarget.id; if (clicked == "navWelcome") { TweenMax.to($('#mainNav'), 0.4, {x:windowWidth}); TweenMax.to(window, 0.8, {scrollTo:{y:"header"}, delay:0.3}); }else if (clicked == "arrow") { TweenMax.to(window, 3.5, {scrollTo:{y:"#aboutMeFull"}}); }else if (clicked == "navAbout") { TweenMax.to($('#mainNav'), 0.4, {x:windowWidth}); TweenMax.to(window, 0.8, {scrollTo:{y:"#aboutMeFull"}, delay:0.3}); }else if (clicked == "navServices") { TweenMax.to($('#mainNav'), 0.4, {x:windowWidth}); TweenMax.to(window, 0.8, {scrollTo:{y:"#servicesConBg"}, delay:0.4}); }else if (clicked == "navPortfolio") { TweenMax.to($('#mainNav'), 0.4, {x:windowWidth}); TweenMax.to(window, 0.8, {scrollTo:{y:"#portfolio"}, delay:0.3}); }else if (clicked == "portfolioBut") { TweenMax.to(window, 0.8, {scrollTo:{y:"#portfolio"}}); }else if (clicked == "navContact") { TweenMax.to($('#mainNav'), 0.4, {x:windowWidth}); TweenMax.to(window, 0.8, {scrollTo:{y:"#contact"}, delay:0.3}); } } for (var i=0; i<navBut.length; i++) { navBut[i].addEventListener('click', pageScroll, false); } for (var i=0; i<navItem.length; i++) { navItem[i].addEventListener('click', pageScroll, false); } document.querySelector('#arrow').addEventListener('click', pageScroll, false); //Landing Page $(function() { var xTo = 1.15*window.innerWidth; var yTo = 0.5*window.innerHeight; var rocketTween = new TimelineMax().add([ TweenMax.from("#parallaxContainer #bg", 1, {backgroundPosition:"0 100%", ease: Linear.easeNone}), TweenMax.from("#parallaxContainer #starsSmall", 1, {backgroundPosition:"0 12%", ease: Linear.easeNone}), TweenMax.from("#parallaxContainer #starsLarge", 1, {backgroundPosition:"0 6%", ease: Linear.easeNone}), TweenMax.to("#parallaxContainer #rocket", 1, {y:0, ease: Linear.easeNone}), TweenMax.to("#parallaxContainer #cloudsFront", 1, {y:0, ease: Linear.easeNone}), TweenMax.to("#parallaxContainer #cloudsBack", 1, {y:0, ease: Linear.easeNone}), TweenMax.to("#parallaxContainer #comet", 0.5, {x:-xTo, y:yTo, delay:0.5, ease: Linear.easeNone}), TweenMax.to("#parallaxContainer #logo", 0.8, {opacity:0, ease: Linear.easeNone}), TweenMax.to("#parallaxContainer #arrow", 0.07, {opacity:0}) ]);
  4. Hi, I've created this animation: http://codepen.io/anon/pen/VerMWX, but when I paste it to my code, it doesn't work... do you know if I need to add a link to a Greensock file or something like this. The only link that I have on my header at the moment is: <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/TweenMax.min.js"></script>
  5. Hi, I am creating a responsive animation where there's an image on the background and some elements of it are animated. For example, I would like to move a cloud 20% of the screen width, but with the code that I have, it's moving it but of a 20% of the cloud width. Does anyone know how to do it of the screen width instead of the cloud width? This is my code: TweenMax.to('#cloud', 5, { x:"20%", ease:Power1.easeInOut, yoyo: true, repeat:-1 });
  6. I am using https://github.com/scottschiller/SoundManager2/ to play sounds in timeline. I am trying to launch "empty" animation with sounds execution using labels. So i would be able to define sound once, and then just repeat it with other animation in the future. Sound in codepen shoud play 3 times but it plays only once. What's wrong?
  7. Question regarding IP of animations... Hello everybody I spent 30 hours on an animation, which has got not too shabby at all. =) How can I make sure that the animation code is not used without permission by other people right after they right-click on my website and copy paste it out? Is there a way to secure/protect the .JS containing the GSAP code or is it basically "fair game" for copycats? Best regards, Matt
  8. hi my name is amandy and i have the homework to create a goldberg machine and dont have any idea how to do the code im new to this and im desperate trying to do something like this can someone help me please its urgent press the image to see the movement
  9. I'm using the ThrowProps rotation code, except it doesn't quite work how I want it to. How would I get the AS3 ThrowProps Rotation Demo.fla code to snap to 90 degrees as in the Draggable js demo? http://www.greensock.com/draggable/ http://www.greensock.com/js/demo/throwprops/spin.html Need some AS3 code from the following .js code: var rotationSnap = 90 * (Math.PI / 180); //90 degrees described in radians (for snapping Draggable.create("#knob", {type:"rotation", //instead of "x,y" or "top,left", we can simply do "rotation" to make the object spinnable! throwProps:true, //enables kinetic-based flicking (continuation of movement, decelerating after releasing the mouse/finger) snap:function(endValue) { //this function gets called by ThrowPropsPlugin when the mouse/finger is released and it plots where rotation should normally end and we can alter that value and return a new one instead. This gives us an easy way to apply custom snapping behavior with any logic we want. In this case, we'll just make sure the end value snaps to 90-degree increments but only when the "snap" checkbox is selected. Keep in mind that rotation values are always defined in radians, not degrees! return Math.round(endValue / rotationSnap) * rotationSnap;}});
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