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Showing results for tags 'acceleration'.
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Scroller acceleration issue [blitMask + ThrowPropsPlugin] / Newbie question
Vortexroman posted a topic in GSAP (Flash)
Hi, I have a small issue with my scroller withing my mobile app. The issue is if I'm pressing, holding and dragging (up or down to wanted position) in one action, and then lifting my finger - the scroll will continue the animation of scrolling. It's like it "stores acceleration" - If my drag action is bigger, than the scroll will continue the animation more. How can I disable this "after scroll" animation? I just want a smooth and linear scroll. Can someone help? Here is my current code: ThrowPropsPlugin.to(buttons_container_mc, {throwProps:{ y:{velocity:yVelocity, max:bounds.top, min:bounds.top - yOverlap, resistance:100} }, onUpdate:blitMask.update, ease:Expo.easeOut }, 100, 0.25, 0); Best regards, Roman- 5 replies
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- blitmask
- throwpropsplugin
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Easing with constant acceleration and upper bound on velocity (custom easing?)
kestal posted a topic in GSAP (Flash)
Hi, For the purpose of distilling this problem to its principal components, let's say I have 2 object that are side by side, say at y=100 pixels. I want both of those to fall down the screen, but to different destination y locations. I want them both to accelerate (easeIn), at the same speed, even though their distance to tween is different. Also I want to cap their final velocity, so they never fall faster than pixels/sec. Here is an illustration: (initial position) Sprite1 Sprite2 (fromX = 0, fromY = 0) (fromX = 100, fromY = 0) (toX = 0, toY = 200) (toX = 100, toY = 400) (falling --> Sprite 1 and Sprite 2 have the EXACT same Y location as falling, since they are using the same custom easing IN function to control their acceleration and final velocity) (falling) .. .. .. Sprite1 has stopped here) Sprite1 (x=0, y=200) Sprite2 (is at the exact same Y locations because they are following the same easing IN function, regardless of total distance to travel (Sprite2 continues to fall until it reaches it target location of y=400) Sprite2 (x = 100, y = 400) Thanks, --Kestal