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Showing results for tags 'draggable'.
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draggable Draggable which changes shape, doesn't get updated properly
7linternational posted a topic in GSAP
Hello! So I have a scenario where I have a draggable of size 250x250 and when I drag it, I pass a class that converts it to 150x150 pixels (width, height), however when I do `draggable.hitTest("#someelement", "50%")` first of all it doesn't match although visually the elements overlap, and when I print the boundingClientRect of the draggable instance it prints `250` for width and height. I'm doing this.update onPressInit but it doesn't change anything. Is there a way to update the bounds of the draggable instance after the drag initiates or onDragEnd? onPressInit: function (ev) { console.log(draggable, this); this.target?.classList.add('intransit'); this.update(true); }, -
Hello, I made draggable content, but there is a problem in my code to move it by dragging left and right, but I could not solve it. Can you help with the Codepen link? //Draggable Start let tickerElement = document.querySelector(".ticker"); Draggable.create(tickerElement, { type: "x", edgeResistance: 1, bounds: ".ticker-slider", onDrag: updateTickerPosition }); function updateTickerPosition() { let newPosition = tickerElement.getBoundingClientRect().left; gsap.set(".ticker-content", { x: newPosition }); } //Draggable End
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Hey there, I'd like to move an element horizontally using wheel and/or drag on desktop and touch and/scroll on mobile. I've set up Draggable for easiest possible scrolling with inertia, and Observer for wheel events. I can sort of update a target value for the element to tween to, but the back-and-forth of the respective x values won't quite work. Any tips? Best regards Constantin
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First of all, congrats for all stuff GSAP! This is a wonderful piece of work! Secondly, I've encountered issues with Draggable, while using React 16.5: Using Draggable.create(target) doesn't allow the user to drag the element at all. A 3d transform is set on the element, having all 0px values, but the element itself doesn't move. The onDrag / onDragEnd / onDragStart handlers aren't called. On the other hand, the onPress handler is called, but two times every click, once with a PointerEvent type event payload, and with a MouseEvent, the second time. Also, it's important to point out that using GSAP 1.19.1 / 2.0.0 / 2.0.2 with React 16.4 and lower doesn't reproduce the issue, nor does it cause the onPress handler to be called twice. It only gets called once, with a PointerEvent. However, I was able to reproduce this issue using GSAP 1.19.1 / 2.0.0 / 2.0.2, with React 16.5. If there's anything more needed, I'll happily provide more details. componentDidMount() { const lis = document.getElementsByTagName('li'); Draggable.create(lis, { cursor: 'grab', onPress(event) { console.log(event); }, onDragEnd() { TweenMax.to(this.target, 0.5, { x: 0, y: 0 }); } }); } Thanks in advance!
- 7 replies
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- not working
- not dragging
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I want to create a parent div with 80% of screen width, and inside of that there should be mini square colorful divs, now the functionality i want it to drag though them inside of that parent div, and see all the divs because there'll be so much divs so it will be hard to see them in 1 place, and also It should show the divs in a grid style. another website (midjourney) using same features uses this draggable.min.js() gsap.(). how to achieve it? you can go to (https://www.midjourney.com/) and test it, just click on the eye icon and it will appear on the hero section
- 1 reply
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- gsap
- midjourney
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Hi there. I am trying to create a bottomsheet. As you guys can see, there is a scrollable div element inside draggable element. If scrollTop is 0 then the element should be dragged toward bottom side when users drag or touch down. If scrollTop is more than 0 then it should scroll and should not be dragged. But the problem is that I cannot solve this issue. I searched about this issue and i got the hint that I should use allowEvnetDefault option to fix this issue. And I tried to solve this issue but i can't. How can I fix this issue?
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Hey guys, sorry for no codepen this time...I wanted to check if it's possible first and ask if you know any demos that try this approach. I was trying to find any examples but from what I see no one tried to do it yet. While I wait for the answer I am working on a demo. I have a lottie animation - it's a 3d model being rotated 360 degrees. I want to be able to drag on x axis to "rotate" that 3d model, without using any UI element - just simple drag anywhere on the area to start rotating. So first of all, is it even possible to use draggable this way? Maybe there are some demos that show control of lottie with drag on mouse x? All codepens I saw were using scrolltrigger to control the animation, but I can't do that. Maybe observer is also an option?
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Fix a broken auto-play, draggable & inertia, marquee animation for SvelteKit project
Krause posted a topic in Jobs & Freelance
Hi there beloved community. I'm in the process of launching a new portfolio but there's a bug with my GSAP-based marquee which showcases my projects in a gallery. From what I can see it looks like my code doesn't calculate the proper width & height of all of the media's inside of the marquee. And sometimes on load it only loads some of the actual content inside. Another thing: the marquee height is clamped, and inside of my runMarquee function it looks like the height doesn't adapt when resizing. I use: SvelteKit (framework) Hygraph (GraphQL) Another issue I'm facing is that most of my content inside of the marquee's has different aspect-ratios, especially the videos doesn't load in the proper format. So please also look for a solution to this. Preview link of website: https://krause-ew9w4q45a-asgerkrause.vercel.app/ sometimes it works and sometimes it doesn't. I need it to be bullet-proof. If you have a stronger code for the same results, please let me know! HTML structure: <div class="marquee"> <div class="track"> <!-- Media will go here --> <video autoplay loop muted src={url} type="video/mp4" /> <img src={url} alt="" /> </div> </div> CSS: .marquee { height: clamp(18.75rem, 12.5rem + 16.6667vw, 25rem); position: relative; overflow: hidden; display: block; margin-left: calc(var(--space) * -1); width: 100vw; } .marquee .track { height: 100%; transform-origin: 0 0; display: block; position: relative; } .marquee .track > * { height: 100%; width: auto; padding-left: 4px; position: absolute; object-fit: cover; } JS: onMount(() => { function runMarquee() { const allMarquees = document.querySelectorAll('.marquee'); allMarquees.forEach((marquee, index) => { marquee.querySelector('.track'); const allItems = marquee.querySelectorAll('.marquee>.track>*'), proxy = document.createElement('div'); allItems.length; let totalX = 0, marqueeH = 0; marquee.offsetWidth; allItems.forEach((item, i) => { const itemW = item.offsetWidth, itemH = item.offsetHeight; (totalX += itemW), gsap.set(item, { x: totalX, width: itemW, height: itemH }), itemH > marqueeH && (marqueeH = itemH); }); const marqueeVal = gsap.utils.wrap(0, totalX), marqueeProgress = gsap.utils.wrap(0, 1); gsap.set([marquee], { height: marqueeH }); const stringX = `-=${totalX}`, animation = gsap.to(allItems, { repeat: -1, duration: 300, x: stringX, ease: 'none', paused: !0, modifiers: { x: function (x, target) { return `${(x = ((parseInt(x) - totalX) % totalX) + (totalX - target.offsetWidth))}px`; } } }); function updateProgress() { const dragValue = marqueeVal((this.deltaX / 2) * -1) / totalX, currentProgressAnim = animation.progress(), endProgress = marqueeProgress(currentProgressAnim + dragValue); animation.progress(endProgress); } Draggable.create(proxy, { type: 'x', trigger: marquee, inertia: !0, onDrag: updateProgress, onThrowUpdate: updateProgress }), window.addEventListener('resize', function resize() { animation.render(animation.time(), !1, !0); }), animation.play(); }); } runMarquee(); }); Thanks -
The linked pen is a simple use case of draggable that appears to work in all aspects except one. The svg elements that are dragged will not display above any of the other elements making it impossible to determine where the cursor/drag is on the screen. The drop logic appears to work fine and there are no errors reported. Even though it is built into gsap, I tried messing with the z-index of the svg elements to no avail. I have a feeling the answer to this is simple. I just cannot figure it out.
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Hi Based on the demo codepen provided by you, how can I add the draggable plugin? Note that this must also work on mobile. Thanks
- 14 replies
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- draggable
- scrolltrigger
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Hello, I tried to recreate material ui 3 carousel with GSAP. When we swipe on the carousel, width of next image in the line should increase and width of current image should decrease. I added labels in the timeline where one of the images are in expanded positions. When the timeline is linked to a ScrollTrigger, Snap to labels is working fine. And it is not working if timeline is linked to draggable. I tried snap: { snapTo: "labelsDirectional", duration: 0.01, ease: "none", }, and snap: "labelsDirectional", Is it not supported? Please help me with anything Im doing wrong. Thanks Carousel with ScrollTrigger
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Ok, been iterating on this for a while, and I am pretty stuck. I know there is likely something simple I am missing. I have two `scrollTriggers`. One scrolls a container div horizontally, and another controls the animation of each section in the container. The Scrolltrigger works correctly. However, I'd like Draggable (on both the main container div.draggable and div.marker to update each section in the container. The closest I've gotten animated all .box at the same time instead of each as they progressed in the ScrollTrigger.
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Gsap draggable onDrag does not return correct angle on this.rotation
Owais1723 posted a topic in GSAP
Hello I Hope you all are doing well. I am facing some issue is that Draggable onDrag returns this.rotation angle value incorrect. Please see the Image const pointer = Draggable.create(".rotate-pointer", { type: "rotation", onDragStart: (e) => { const gElement = e.target.closest("g"); const idx = gElement.getAttribute("id"); selectedRadiusPointer = idx; roundTableDraggable[idx].disable(); // pointer[idx].disable(); }, onDrag: function () { const rotation = e.target.getBoundingClientRect(); const parentG = document.getElementsByClassName(`table-${selectedRadiusPointer}`)[0]; TweenLite.to(parentG, { rotation: this.rotation || 0, transformOrigin: 'center center' }); console.log(this.rotation, 'rotation') }, onDragEnd: () => { roundTableDraggable[selectedRadiusPointer].enable(); }, }); This is my code and this is rotation angle values -
Rotate SVG Group circle and other elements when a pointer (small circle) is dragged on its borders.
Owais1723 posted a topic in GSAP
Hello I hope you are doing well. I want to achieve that the small circle located on the border of circle when someone drag this in any the circle or svg group should rotate in that direction i'll post an examples so that you (respected helper) can understand. i have provided the code so please update it their. Thank you very much this comunity is very helpful i am loving it thanks : ) -
Gsap draggable bound object to be dragged only on the circle border
Owais1723 posted a topic in GSAP
Hello i want to bound the object to be dragged only the border of the circle . i have provided the codepen in which small circle is bound to be dragged only inside circle but i want to bound it to be dragged only on the border this codepen is not but please modify this code alittle so that it meets my requirments thanks alot : ) -
I was looking to see if there's a way to support a multi-finger drag when I came across a year old forum post (http://greensock.com/forums/topic/11897-multi-finger-swipe-on-draggable/). Instead of bringing it back I thought it better to post a new one. Essentially, I need the ability for any number of fingers to be detected the same by draggable. I am using draggable in a touchscreen kiosk to scroll a div within a bounding container. There isn't any pinch zoom or other multi touch gestures that it would interfere with. Users don't understand that the kiosks only work with a one finger drag at the moment, so the client wants to add multi-touch compatibility to dragging. I know of hammer however everything is already written using draggable (I'm already using Hammer for swiping on different elements in a different manner), and I really like the smoothness of draggable. In order to use hammer I'd have to rewrite draggable's throwprops which I'd rather not have to do. Is there a way to allow multi finger touch or has that not been added? Thanks!
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Hello everyone! As I was advised in the last post, I used the Draggable plugin to create a scrollbar to see the progress of my Fake-Horizontal section. I'm expecting that .scrollbar__handler move whenever any scroll happens to move the handler to the corresponding ratio according to the scroll position of the .reviews__inner ( Fake-Horizontal section ) The problem is that the handler doesn't move at all. Scroll was made an example of this post. I attach a demo and a photo with a description of the elements:
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Hi guys, looking at the docs (https://greensock.com/docs/v3/Plugins/Draggable), setting either dragClickables:true or adding the data attribute on the HTML element you want to be clickable data-clickable="true" would make the browsers default behaviour take precedence. However, using the proxy approach, the draggable is only an empty div. Are there best practises on making children clickable in this case? One solution that came to mind was to find the closest element based on it's x/y position and the click x/y , but hopefully there is a smarter way of doing this?
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Hello , i have this code made with react and Draggable , dont know why the left and right handler dont correctly set the width of the container , did i make a mistake , thanks in advance : https://codesandbox.io/s/confident-hermann-i8753p?file=/src/App.js
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Hi boys, I'm using Gsap for almost a year and I love it. i finished a new website, with my first draggable slider. The problem with the slider (is a fullscreen one), is that I can't scroll down in mobile. You can try to scroll simulating a phone with the "Togle device toolbar" from Chrome dev tools. Of course is possible with the mouse, but not dragging. Any idea? Thanks a lot!! https://dominiotemporal.com.ar/perifa/ My slider config (taken from an answer in this forum) var slideDelay = 6; var slideDuration = .3; var slides = document.querySelectorAll(".slide"); var prevButton = document.querySelector("#home-slider-next"); var nextButton = document.querySelector("#home-slider-prev"); let slideButtonContainer = document.querySelector(".home-slider-nav"); var numSlides = slides.length; for (var i = 0; i < numSlides; i++) { gsap.set(slides[i], { xPercent: i * 100 }); } var timer = gsap.delayedCall(slideDelay, autoPlay); var animation = gsap.to(slides, { duration: 1, xPercent: "+=" + (numSlides * 100), ease: "none", paused: true, repeat: -1, modifiers: { xPercent: gsap.utils.wrap(-100, (numSlides - 1) * 100) } }); var proxy = document.createElement("div"); gsap.set(proxy, { x: 0 }); var slideAnimation = gsap.to({}, {duration: 0.1}); var slideWidth = 0; var wrapWidth = 0; resize(); var draggable = new Draggable(proxy, { trigger: ".slides-container", throwProps: true, onPress: updateDraggable, onDrag: updateProgress, onThrowUpdate: updateProgress, snap: { x: gsap.utils.snap(slideWidth) } }); window.addEventListener("resize", resize); prevButton.addEventListener("click", function() { animateSlides(1); }); nextButton.addEventListener("click", function() { animateSlides(-1); }); function updateDraggable() { timer.restart(true); slideAnimation.kill(); this.update(); } function animateSlides(direction) { timer.restart(true); slideAnimation.kill(); var x = snapX(gsap.getProperty(proxy, "x") + direction * slideWidth); slideAnimation = gsap.to(proxy, { duration: slideDuration, x: x, onUpdate: updateProgress }); } function autoPlay() { if (draggable.isPressed || draggable.isDragging || draggable.isThrowing) { timer.restart(true); } else { animateSlides(-1); } } function updateProgress() { animation.progress(gsap.utils.wrap(0, 1, gsap.getProperty(proxy, "x") / wrapWidth)); } function resize() { var norm = (gsap.getProperty(proxy, "x") / wrapWidth) || 0; slideWidth = slides[0].offsetWidth; wrapWidth = slideWidth * numSlides; gsap.set(proxy, { x: norm * wrapWidth }); animateSlides(0); slideAnimation.progress(1); } function snapX(x) { return Math.round(x / slideWidth) * slideWidth; }
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"click" event on Draggable SVG element still fires after disable() and kill()
Steve Murray posted a topic in GSAP
Hi all, I'm trying to disable or kill a draggable element within an SVG. After calling disable() on the draggable, the onClick function still fires. Other effects of disabling are as expected: the element can no longer be dragged, the "grab" cursor style is removed, the onDragEnd function no longer fires. Have also tried kill(), with the same results. Here's a minimal example, tested in Chrome and Firefox. <svg version='1.1' xmlns="http://www.w3.org/2000/svg" x='0px' y='0px' viewBox='0 0 200 200'> <rect x="0" y="0" width="50" height="50" class="draggable1"></rect> </svg> <script type="module"> import { gsap } from 'gsap' import { Draggable } from "gsap/Draggable"; gsap.registerPlugin(Draggable); Draggable.create(".draggable1", { type:"x,y", bounds: "svg", onClick: function() { console.log("clicked"); }, onDragEnd: function() { console.log("drag ended"); } }); Draggable.get(".draggable1").disable(); // onClick function still fires </script> Let me know if you need further info. Cheers Steve -
Lottie animation in a GSAP timline that is bound an input slider
JacobFerdinandS posted a topic in GSAP
Hi there, does anyone know how I can bind that slider I createt using dragdealer to a lottie animation? I know that you can bind a timeline to an input like this, but i dont know how to translate to the right frame of a lottie animation. I would really appreciate any help, thanks. -
Hello, I'm trying to animate an image with the help of Draggable. I have adapted this example https://codepen.io/GreenSock/pen/mdVEpKK with my dragger, I don't understand why it's not working. Anyone can help me to understand? Thank you!
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Hi friends, I'm trying to develop a carousel based on this example. I removed the "infinite" feature and I'm trying to create a transition on cards while dragging, that is: while dragging the slider, Card 1 scale down (to the size of other cards) and Card 2 scale up. (When the transition ends I'll get Card 2 title inside and inject in "carousel__card-title" element with another animation). Because of this I think it needs snap in order to determine when a single card transition ends and eventually let control by navigation arrows (next/prev). I'm struggling to understand how to handle the transition controlled by the dragging. Any helpful ideas? Thanks https://codepen.io/gooogooo/pen/oNjzpor
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Getting responsive, zoomable, draggable SVG to move to a particular set of coordinates
indextwo posted a topic in GSAP
Hallo! So this is a minimal version of the thing I'm actually working on, but essentially it's a map of a campus. Dragging works great, and zooming works fine; but what I'm trying to achieve is, whenever you click on a 'building' (read: brightly-coloured block), it moves to the left side of the viewport, vertically centred. I'm using data-attributes on my buildings for this, and I thought I had it, but: a) it doesn't account for different viewport sizes (so it's not vertically centred); and 2) once you zoom in, that positioning all goes out the window, and clicking on a building doesn't put it anywhere near the intended place. I just realised I might be able to get away with resetting the zoom level to 1 whenever someone clicks on a building (maybe?), so at least the x co-ords would (probably?) still work; but the vertical centring is a bust no matter what. Maths is not my strong suit, so any ideas on how to tackle this would be gratefully received ?