I was trying to do directional rotations in Three.js and encountered some weird/interesting behaviors...
Using "_ccw" will actually result in clockwise rotation while "_cw" lead to counterclockwise rotation. That effect is happening regardless of whether I put positive/negative radians before the string.
I have checked this
plugin "whipped together" by the almighty code god but it doesn't cover directional rotations in Three.js.
Anyways.. at least I could do directional rotations now!! Just wanna share. Maybe it's because how Three.js use positive number for counterclockwise rotation and negative number for clockwise?