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Showing results for tags 'stop all'.
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Hi, I am running through a few issues trying to reset animate when scrolling up. - When I scroll down the page, the ball is revolving from up to down. and the ball is revolving down to up when scrolling up. - But I would like the ball should be reset when the user scrolls up the page on any point. - Animation won't work on scroll up. - e.g. when the ball is on any point (to) like second, third, fourth any step. and user scrolling up that time then ball animation should be reset or the ball goes on the first step. And the ball should be starting from up to down when scrolling down again. - Ball should not work reverse on scroll up. I can't figure out how I can do this. Any help is appreciated. Thanks in advance.
- 16 replies
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- reset animation
- reverse
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Is there any way for all the timeline/tweens to reset back to starting position all at once and pause them there and wait until triggered to play/resume again except the currently triggered timeline? for example, I have 2 slides which identifies element if it was currently on the viewport and then fires the tween sequence inside a timelineMax. (don't mind the viewport identification as it was already done) I tried TweenMax.killAll(false, true, false); but what it did was, it pauses all the delayed and remaining tweens which leaves the current state of element. What I want is since these elements are came from autoAlpha:0, it will be set back to their starting timeline sequence and wait until being triggered again. That means when another timeline is triggered, it will abort all remaining tweens of the previous timeline and vise versa for both slides. The killAll scenario is, I can see the elements that are stopped and I don't want that. I want them to have all fresh entry everytime the sequence is triggered. I am sorry for this issue has been solved years ago. Sorry for opening same thread.
- 5 replies
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- tweenmax
- timelinemax
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