I want to be able to seamlessly jump between different states of the animation. For example, let's say there's a walk, run, sprint, and idle animation (in that order). Let's say I'm running and I want to sprint. I can use play("sprintFrame") and it'll go straight to that label, but then if then if the legs aren't exactly how they should be on that frame, it'll look jumpy. I tried using tweenTo, but it plays all the animations in between. I'm thinking of using a fromTo, but then I'd have to manually get the current size, position, and rotation of everything. That could get ugly. Is there a better way that I'm not thinking of?
Thanks for always proving such amazing support for newbs like me!!!