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Liquid Button Using GSAP Library

DLong test
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Go to solution Solved by Cassie,

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Hi and welcome to the GreenSock forums.

 

That can be achieved with the MorphSVG plugin. In fact those buttons are SVG elements and that site is actually using GSAP.

 

 

The specifics of it are outside my abilities, but you could start with the samples in this thread:

 

Perhaps @Cassie and @PointC, our resident SVG magicians could share a pointer or two on the best approach to tackle this.

 

Happy Tweening!!!

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Yeah, I agree with Blake here unfortunately.

I've got a lot of experience with SVG and I would struggle to recreate this. 

 

I would probably approach it like a sprite, create a series of paths for every step of the animation (because I'm stronger setting up in illustrator) 

and then do an animation using keyframes
 

gsap.to('.startPath', {
 duration: 1,
 keyframes: [
  {morphSVG: step1},
  {morphSVG: step2},
  {morphSVG: step3},
  {morphSVG: step4},
  {morphSVG: step5},
  {morphSVG: step6},
  {morphSVG: step7},
  {morphSVG: step8},
  {morphSVG: step9}
 ]
})


But even then, the setup would take a very long time and I'm not certain you'd get the smoothness.

It would probably take a lot of trial and error to get close. As Blake said. No easy solution.

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5 hours ago, OSUblake said:

animating every single point

Yep this file 1182084.js starting at line about 13363.

 

It’s a very point-y button. ?

svg-button-points.thumb.png.7c8e946d40296fd9f675107acec879dd.png

Though the effect is not nearly as dynamic (unique) as it first appears. It’s in essence just performing a wave of points going right or left based upon mouse location. Instead of being fully dynamic like the canvas example above.

 

svg-button-points-animation.gif.31499cfccbf01ae82f911663bbeda61f.gif

 

A poor man's approach might be to use the classic SVG filter gooey effect to help get results using a key object moving right/left without having to manipulate individual points. Though given it’s not as dynamic as it first appears you might be able to get creative with a morph and just play or reverse it. Lot's of ways to approach similar I suppose. But you have to start somewhere @DLong if you hope to get there.

 

Welcome to the forum by the way. ?

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