seek
seek( time:*, suppressEvents:Boolean ) : self
Jumps to a specific time without affecting whether or not the instance is paused or reversed.
Parameters
time: *
The time (or label for Timeline instances) to go to.
suppressEvents: Boolean
(default =
true
) - Iftrue
(the default), no events or callbacks will be triggered when the playhead moves to the new position defined in thetime
parameter.
Returns : self
self (makes chaining easier)
Details
Jumps to a specific time without affecting whether or not the instance is paused or reversed.
If there are any events/callbacks inbetween where the playhead was and the new time, they will not be triggered because by default suppressEvents
(the 2nd parameter) is true
. Think of it like picking the needle up on a record player and moving it to a new position before placing it back on the record. If, however, you do not want the events/callbacks suppressed during that initial move, simply set the suppressEvents
parameter to false
.
//jumps to exactly 2 seconds
myAnimation.seek(2);
//jumps to exactly 2 seconds but doesn't suppress events during the initial move:
myAnimation.seek(2, false);