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seek

seek( time:*, suppressEvents:Boolean ) : self

Jumps to a specific time without affecting whether or not the instance is paused or reversed.

Parameters

  • time: *

    The time (or label for Timeline instances) to go to.

  • suppressEvents: Boolean

    (default = true) - If true (the default), no events or callbacks will be triggered when the playhead moves to the new position defined in the time parameter.

Returns : self

self (makes chaining easier)

Details

Jumps to a specific time without affecting whether or not the instance is paused or reversed.

If there are any events/callbacks inbetween where the playhead was and the new time, they will not be triggered because by default suppressEvents (the 2nd parameter) is true. Think of it like picking the needle up on a record player and moving it to a new position before placing it back on the record. If, however, you do not want the events/callbacks suppressed during that initial move, simply set the suppressEvents parameter to false.

//jumps to exactly 2 seconds
myAnimation.seek(2);

//jumps to exactly 2 seconds but doesn't suppress events during the initial move:
myAnimation.seek(2, false);