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added in v3.9.0


Quick Start

CDN Link


Minimal usage

// grab state
const state = Flip.getState(squares);

// Make DOM or styling changes

// Animate from the initial state to the end state
Flip.from(state, {duration: 2, ease: "power1.inOut"});

Flip involves a whole different way of thinking about animation. Once you get it, you'll be wowed.

Flip plugin lets you seamlessly transition between two states even if there are sweeping changes to the structure of the DOM that would normally cause elements to jump.

Flip records the current position/size/rotation of your elements, you make whatever changes you want, and then Flip applies offsets to make them look like they never moved... Lastly FLIP animates the removal of those offsets! UI transitions become remarkably simple to code. Flip does all the heavy lifting.

What people are saying:

Experimenting more with GSAP's flip plugin and I'm blown away by how much this accelerates development! What a powerful tool!💪" - Manoela Ilic, Codrops

"HOW DOES IT KNOW WHAT TO DO? 🤯" - @georgedoescode

"I'm truly amazed at the power of GSAP and FLIP." - @Alex.Marti

"My 'Wow' of the week goes to the Flip Plugin. Star-struck. It's soooo smart!" - @PeHaa


Detailed walkthrough

Of course like all GreenSock tools, there's a rich API for finessing effects and getting exactly the look you want.

"FLIP" is an animation technique that stands for "First", "Last", "Invert", "Play" and was coined by Paul Lewis. Here's a demo of how it works:



Feature Highlights
  • Nested transforms? No problem! Most FLIP libraries only calculate basic offsets assuming no transforms beyond x/y, so a scaled parent breaks things. Rotations certainly aren't allowed. GSAP's Flip plugin just works!
  • Set absolute: true to make elements use position: absolute during the flip. This solves layout challenges with flexbox, grid, etc. You can even define a subset of targets, like absolute: ".box"
  • One flip can handle multiple elements and even stagger them.
  • Resize via width/height properties (default) or scaleX/scaleY (scale: true)
  • You get the full power of GSAP under the hood, so you can use any ease, define special properties like onComplete, onUpdate, repeat, yoyo, and even add() other animations with total control of timing, etc.
  • Apply a CSS class during the flip with toggleClass. It'll be removed at the end of the flip.
  • repositions/resizes one element to fit perfectly on top another (or even a previous state of the same element).
  • Compensate for nested offsets. If a container element is getting flipped along with some of its children, set nested: true to prevent the offsets from compounding.
  • Smoothly handles interruptions.
  • Flip one element to another; even have them cross-fade (fade: true). Just give them the same data-flip-id attribute to correlate them.
  • onEnter and onLeave callbacks for when elements enter or leave (like if the flip senses a display: none toggle and there's no matching target to swap), making it easy to elegantly animate on/off elements.
  • Batch multiple Flip animations so they don't step on each other's toes, like in a React app with multiple independent components that need to work together.

How does Flip work?

There are typically 3 steps to a "FLIP" animation:

  1. Get the current state

    // returns a state object containing data about the elements' current position/size/rotation in the viewport
    const state = Flip.getState(".targets");

    This merely captures some data about the current state. Use selector text, an Element, an Array of Elements, or NodeList. Flip.getState() doesn't alter anything (unless there's an active flip animation affecting any of the targets in which case it will force it to completion to capture the final state accurately). By default, Flip only concerns itself with position, size, rotation, and skew. If you want your Flip animations to affect other CSS properties, you can define a configuration object with a comma-delimited list of props, like:

    // record some extra properties (optional)
    const state = Flip.getState(".targets", { props: "backgroundColor,color" });
  2. Make your state changes

    Perform DOM edits, styling updates, add/remove classes, or whatever is necessary to get things in their final state. There's no need to do that through the plugin (unless you're batching). For example, we'll toggle a class:

    // make state changes. We'll toggle a class, for example:
  3. Call Flip.from(state, options)

    Flip will look at the state object, compare the recorded positions/sizes to the current ones, immediately reposition/resize them to appear where they were in that previous state, and then animate the removal of those offsets. You can specify almost any standard tween special properties like duration, ease, onComplete, etc. Flip.from() returns a timeline that you can add() things to or control in any way:

    // animate from the previous state to the current one:
    Flip.from(state, {
    duration: 1,
    ease: "power1.inOut",
    absolute: true,
    onComplete: myFunc,

    That's it!

Simple example


Flex example


Advanced example


Config Object

The Flip.from() options object (2nd parameter) can contain any of the following optional properties in addition to any standard tween properties like duration, ease, onComplete, etc. as described here:



  • absolute

    Boolean | String | Array | NodeList | Element - specifies which of the targets should have position: absolute applied during the course of the FLIP animation. If true, all of the targets are affected, or use selector text like ".box" (or an Array/NodeList of Elements, or even a single Element) to specify a subset of the targets. This can solve layout challenges with flex and grid layouts, for example. If things aren't behaving in a seamless way, try setting absolute: true. Beware, that position: absolute removes the elements from document flow, so things below can collapse. In that case, just define a subset that doesn't include the container element so it props the layout open. (added in 3.9.0)
  • absoluteOnLeave

    Boolean - if true, any "leaving" Elements (ones passed to the onLeave()) will be set to position: absolute during the flip animation. This can be very useful when you set elements to display: none to hide them in the final state, but you want to animate them out (fade, scale, whatever). It's critical that they not affect layout but you still want them visible during the animation. (added in 3.9.0)
  • fade

    Boolean - by default, if the target element associated with a particular data-flip-id in the previous state is a different element than the one with the same data-flip-id in the end state, it will get swapped immediately but if you'd prefer that they cross-fade, set fade: true. Again, this only applies when swapping elements. If the "swapping out" (leaving) element is display: none (CSS), obviously it won't be visible for fading but if you set the Flip to absolute: true, it will force the element to the previous display state during the flip so that it can cross-fade. The reason absolute: true is necessary in this case is because otherwise the element would affect document flow and throw off the positioning of other elements but if it is position: absolute (CSS), it's removed from the document flow and won't contaminate positioning.
  • nested

    Boolean - if the Flip has any nested targets (like a parent and its child are both in the targets), set nested: true to have Flip perform extra calculations to prevent those movements from compounding. A parent's movement affects its children, so if both are mapped to end up 200px from their original position and Flip moves them both 200px, the child would end up moving 400px unless nested: true is set.
  • onEnter

    Function - A callback that's called if/when a target either isn't found in the original state or it was not in the document flow in that original state (like display: none), but it IS in the document flow in the end state. Since there is no position/size data to compare to in the original state, it won't be included in the flip animation, but the callback receives an Array of the entering elements as a parameter so that you can animate them as you please (like fade them in). Any animation returned by this callback will get added to the flip timeline so that it gets forced to completion if a competing flip interrupts it. For example:
    onEnter: elements => gsap.fromTo(elements, {opacity: 0}, {opacity: 1})
  • onLeave

    Function - A callback that's called if/when a target is in the original state but not the end state, or if it isn't in the document flow in the end state (like display: none). Since there is no position/size data to compare to in the end state, it won't be included in the flip animation, but the callback receives an Array of the leaving elements as a parameter so that you can animate them as you please (like fade them out). IMPORTANT: these elements won't be visible unless you also set absolute: true (otherwise, it'd throw off document flow). If absolute: true is set, it will force display to whatever it was in the previous state and then revert it back at the end of the flip. Any animation returned by this callback will get added to the flip timeline so that it gets forced to completion if a competing flip interrupts it. For example:
    onLeave: elements => gsap.fromTo(elements, {opacity: 1}, {opacity: 0})
  • props

    String - a comma-delimited list of camelCased CSS properties that should be included in the flip animation beyond the standard positioning/size/rotation/skew ones. For example, "backgroundColor,color". This will only work, however, if the props exist in the state object (first parameter) because otherwise there's no corresponding data to pull from. By default, Flip will use the props that were captured in the state with Flip.getState(targets, props), so it's very rare that you'd need to define props in Flip.from(). It's only useful if you want to LIMIT them to a subset of the ones captured in the state.
  • prune

    Boolean - if true, Flip will remove any targets from the animation that match the previous state (position/size) in order to conserve resources. This requires a little more processing up-front, but it may improve performance during the animation when several get removed, plus it also makes staggering more intuitive since you may not want non-animating targets to be factored into the staggering. (added in 3.9.0)
  • scale

    Boolean - by default, Flip will affect the width and height CSS properties to alter the size, but if you'd rather scale the element instead (typically better performance), set scale: true.
  • simple

    Boolean - if true, Flip will skip the extra calculations that would be necessary to accommodate rotation/scale/skew in determining positions. It's like telling Flip "I promise that there aren't any rotated/scaled/skewed containers for the Flipping elements" which makes things faster. In most cases, the performance difference isn't noticeable, but if you're flipping a lot of elements it can help keep things snappy.
  • spin

    Boolean | Number | Function -

    if true, the elements will spin an extra 360 degrees during the flip animation which makes it look a little more fun. Or you can define a number of full rotations, including a negative number, so -1 would spin in the opposite direction once. If you provide a function, it will be called once for each target so that you can return whatever value you'd like for each individual element's spin. This allows you to, for example, have certain targets spin one direction, other elements spin another direction, or return 0 to not spin at all. Sample code: ...

    Flip.from(state, {
    spin: (index, target) => {
    if (target.classList.contains("clockwise")) {
    return 1;
    } else if (target.classList.contains("counter-clockwise")) {
    return -1;
    } else {
    return 0;
  • targets

    String | Element | Array | NodeList - by default, Flip will use the targets from the state object (first parameter), but you can specify a subset of those as either selector text (".class, #id"), an Element, an Array of Elements, or a NodeList. If any of the targets provided is NOT found in the state object, it will be passed to the onEnter and not included in the flip animation because there's no previous state from which to pull position/size data.
  • toggleClass

    String - adds a CSS class to the targets while the flip animation is in progress. For example "flipping".
  • zIndex

    Number - immediately sets the zIndex CSS property to this value for the entire course of the flip animation and then reverts at the end. This makes it easy to ensure that your flipping elements are on top of other elements during the animation, for example.

How do I flip between two different elements?

Flip looks for a data-flip-id attribute on every element it interacts with (via Flip.getState() or Flip.from(), etc.) and if one isn't found, Flip assigns an incremented one automatically ("auto-1", "auto-2", etc.). It lets you correlate targets (the target with the data-flip-id of "5" in the "from" state gets matched up with the target with a data-flip-id of "5" in the end state). The data-flip-id can be any string, not just a number.

So if you want to flip between two different targets, make sure the data-flip-id attribute in the end state matches the one in the "from" state. When Flip sees that there are two with the same value in the from/end state, it will automatically figure out which one is disappearing (typically with display: none) and base things off of that to "swap" the elements. If you want them to crossfade, simply set fade: true, otherwise they'll immediately swap. And it is typically best to set absolute: true so that when Flip alters the display value, it doesn't affect the document flow.



What if you need to create multiple coordinated Flip animations (perhaps in various React components)? They'd need to all .getState() BEFORE any of them make their changes to the DOM/styling because doing so could alter the position/size of the other elements. See the docs for Flip.batch() for details.

Caveats & Tips

  • Flip does not accommodate 3D transforms (like rotationX, rotationY, or z).
  • It is strongly recommended that you use box-sizing: border-box on your elements to ensure accurate width/height calculations.
  • When absolute: true is set, remember that coordinates will be calculated based on the current viewport, so if the viewport size changes or the user scrolls DURING the flip, it may affect positioning (but once the flip is done and the offsets are removed, things will be where they should be). In other words, in-progress flipping isn't always responsive.
  • Set any transform-related values (x, y, scale, rotation, etc.) directly via GSAP whenever possible (instead of just in CSS classes or inline) because GSAP caches transform-related data to supercharge performance and maximize accuracy. To clear GSAP's cache on a particular element (which you'd never need to do if you're making all your changes via GSAP), gsap.set(element, {clearProps: "transform"});
Deep Dive - Using a framework like Vue, React or Angular?

Beware that frameworks often DON'T render changes immediately, so you should wait until the render occurs before initiating the Flip.from(). Batching may be an excellent option because you can batch.getState(true) and then perhaps a useLayoutEffect(() =>, [...]) in React. Another hack would be to use requestAnimationFrame() to wait one tick: requestAnimationFrame(() => Flip.from(...));

When you Flip.getState(".your-class"), it records position/size data for the elements with ".your-class" at that time, remembering those particular elements and their data-flip-id attribute values. Then, if you Flip.from(yourState), and don't specify any targets, it will default to using the elements that were captured in the getState() but your framework may have re-rendered entirely new element instances (even if they look the same), thus they won't animate because Flip doesn't know to look at those new elements. The original ones were completely removed from the DOM, hence the need to tell the Flip "use these new targets and search the state object for the IDs that match...". So make sure you define targets like this:

// BAD
Flip.from(state, {
duration: 1,

Flip.from(state, {
targets: ".your-class", // <-- BINGO!
duration: 1,

And don't forget that you'll probably need to set a data-flip-id on those elements to make sure Flip knows which target matches up with which one from the captured state.

Showcase & how-to demos


Flip.batch( id:String ) : FlipBatch

Coordinates the creation of multiple Flip animations in the properly sequenced set of steps to avoid cross-contamination. targetToResize:String | Element, destinationTargetOrState:String | Element | FlipState, vars:Object ) ;

Repositions/resizes one element so that it appears to fit exactly into the same area as another element. Using the fitChild special property, you can even scale/reposition an element so that one if its child elements is used for the fitting calculations instead! By default it alters the transforms (x, y, rotation, and skewX) as well as the width and height of the element, but if you set scale: true it will use scaleX and scaleY instead of width and height.

Flip.from( state:FlipState, vars:Object ) : Timeline

Immediately moves/resizes the targets to match the provided state object, and then animates backwards to remove those offsets to end up at the current state. By default, width and height properties are used for the resizing, but you can set scale: true to scale instead (transform). It returns a timeline animation, so you can control it or add() other animations.

Flip.getState( targets:String | Element | Array, vars:Object ) : Object

Captures information about the current state of the targets so that they can be Flipped later. By default, this information includes the dimensions, rotation, skew, opacity, and the position of the targets in the viewport. Other properties can be captured by configuring the vars parameter.

Flip.isFlipping( target:String | Element ) : Boolean

Returns true if the given target is currently being Flipped. Otherwise returns false.

Flip.killFlipsOf( targets:String | Array | NodeList | Element, complete:boolean ) ;

Immediately kills the Flip animation associated with any of the targets provided.

Flip.makeAbsolute( targets:String | Element | Array | NodeList | FlipState ) : Array

Sets all of the provided target elements to position: absolute while retaining their current positioning. state:FlipState, vars:Object ) : Timeline

Identical to Flip.from() except inverted, so this would animate to the provided state (from the current one).


How do I include Flip in my project?

See the installation page for all the options (CDN, NPM, download, etc.) where there's even an interactive helper that provides the necessary code. Easy peasy. Don't forget to register Flip like this in your project:


Is this included in the GSAP core?

No, you must load/import it separately

Is this only for Club GSAP members?

No, it's available to everyone for free! But Club GSAP is pretty awesome...just sayin'.

It works fine during development, but suddenly stops working in the production build! What do I do?

Your build tool is probably dropping the plugin when tree shaking and you forgot to register Flip (which protects it from tree shaking). Just register the plugin like this:


Is it bad to register a plugin multiple times?

No, it's perfectly fine. It doesn't help anything, nor does it hurt.