Jump to content
Search Community

Search the Community

Showing results for tags 'timline'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 3 results

  1. Hi, everyone. I have a question about line animation. in advance, I'm beginner of the GSAP and even not familiar to write English, so I'm sorry if my question doesn't make sense. the problem now I have happens when I restart the SVG line animation from the "redrawing" button. as you see, somehow a part like dots of each lines are remaining from the beginning. although when refreshing a browser or using Run button, it perfectly works. would anyone tell me how to avoid it and why the dots appear in this case? Thanks in advance!
  2. My greensock timeline only executes the second timeline instruction. If I comment out the second one, the first tween works. What is wrong with the timing? tl.to($img, .3, {rotation: 0, ease:Linear.easeNone}, 0) .fromTo($img, .3, {rotation: 0, ease:Linear.easeNone}, {rotation: 10, yoyo:true, repeat:-1, ease:Linear.easeNone}, 0);
  3. First time posting, long time reader! Thank you so much for everything you have accomplished here your help over the years has been priceless! SO.... i have a path and i have objects that animate along that path. Sometimes the objects come in from the right and leave to the left other times they come into from the left and leave from the right or right right or left left. I have two basic timelines that come in from either direction. So if timeline1 moves the objects into position from the right. timeline2 would move the same objects in from the the left. And I am attempting to just reverse them if needed. The problem i am facing is that if a timeline has not been played it will no reverse. So if timeline1 moves objects into place from one direction, timeline2 in reverse would move those objects in the other direction. So i tried changing its currentProgress to be equal to 1 so that it will know hey i'm at the end so i can reverse. But it still comes out undefined. Now if i run all my timelines at least once then it works with no problem but i find that there is an issue at first. Please let me know if this made sense. I could try diagrams next maybe. Thanks!!!!!!!!
×
×
  • Create New...