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Found 3 results

  1. The direction of Marquee changes on hovering when scrolling upwards but it works fine when scrolling downwards. Somebody pls help me with this. 🙃 CodePen File attached! HTML: <div class="marquee"> <div class="marquee-inner"> <div class="marquee-part"> Technology Redefined <div class="shape"></div> </div> <div class="marquee-part"> Technology Redefined <div class="shape"></div> </div> <div class="marquee-part"> Technology Redefined <div class="shape"></div> </div> <div class="marquee-part"> Technology Redefined <div class="shape"></div> </div> <div class="marquee-part"> Technology Redefined <div class="shape"></div> </div> <div class="marquee-part"> Technology Redefined <div class="shape"></div> </div> </div> </div> JS let currentScroll = 0; let isScrollingDown = true; const marquee = document.querySelector('.marquee'); const marq = document.querySelector('.marquee-part'); const mrq = document.querySelector('.marquee-inner'); const loop = horizontalLoop(mrq, { paused: false, repeat: -1, }); marquee.addEventListener("mouseenter", () => { gsap.to(loop, { timeScale: 3, ease: "power1.in" }); }); marquee.addEventListener("mouseleave", () => { gsap.to(loop, { timeScale: 1 }); }); window.addEventListener("scroll", function() { if(window.pageYOffset > currentScroll){ isScrollingDown = true; }else{ isScrollingDown = false; } gsap.to(loop, { timeScale: isScrollingDown ? 1 : -1, }).totalProgress(1); currentScroll = window.pageYOffset; }); /*---------------HORIZONTAL LOOP FN-------------------*/ function horizontalLoop(items, config) { items = gsap.utils.toArray(items); config = config || {}; let tl = gsap.timeline({repeat: config.repeat, paused: config.paused, defaults: {ease: "none"}, onReverseComplete: () => tl.totalTime(tl.rawTime() + tl.duration() * 100)}), length = items.length, startX = items[0].offsetLeft, times = [], widths = [], xPercents = [], curIndex = 0, pixelsPerSecond = (config.speed || 1) * 100, snap = config.snap === false ? v => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural totalWidth, curX, distanceToStart, distanceToLoop, item, i; gsap.set(items, { // convert "x" to "xPercent" to make things responsive, and populate the widths/xPercents Arrays to make lookups faster. xPercent: (i, el) => { let w = widths[i] = parseFloat(gsap.getProperty(el, "width", "px")); xPercents[i] = snap(parseFloat(gsap.getProperty(el, "x", "px")) / w * 100 + gsap.getProperty(el, "xPercent")); return xPercents[i]; } }); gsap.set(items, {x: 0}); totalWidth = items[length-1].offsetLeft + xPercents[length-1] / 100 * widths[length-1] - startX + items[length-1].offsetWidth * gsap.getProperty(items[length-1], "scaleX") + (parseFloat(config.paddingRight) || 0); for (i = 0; i < length; i++) { item = items[i]; curX = xPercents[i] / 100 * widths[i]; distanceToStart = item.offsetLeft + curX - startX; distanceToLoop = distanceToStart + widths[i] * gsap.getProperty(item, "scaleX"); tl.to(item, {xPercent: snap((curX - distanceToLoop) / widths[i] * 100), duration: distanceToLoop / pixelsPerSecond}, 0) .fromTo(item, {xPercent: snap((curX - distanceToLoop + totalWidth) / widths[i] * 100)}, {xPercent: xPercents[i], duration: (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond, immediateRender: false}, distanceToLoop / pixelsPerSecond) .add("label" + i, distanceToStart / pixelsPerSecond); times[i] = distanceToStart / pixelsPerSecond; } function toIndex(index, vars) { vars = vars || {}; (Math.abs(index - curIndex) > length / 2) && (index += index > curIndex ? -length : length); // always go in the shortest direction let newIndex = gsap.utils.wrap(0, length, index), time = times[newIndex]; if (time > tl.time() !== index > curIndex) { // if we're wrapping the timeline's playhead, make the proper adjustments vars.modifiers = {time: gsap.utils.wrap(0, tl.duration())}; time += tl.duration() * (index > curIndex ? 1 : -1); } curIndex = newIndex; vars.overwrite = true; return tl.tweenTo(time, vars); } tl.next = vars => toIndex(curIndex+1, vars); tl.previous = vars => toIndex(curIndex-1, vars); tl.current = () => curIndex; tl.toIndex = (index, vars) => toIndex(index, vars); tl.times = times; tl.progress(1, true).progress(0, true); // pre-render for performance if (config.reversed) { tl.vars.onReverseComplete(); tl.reverse(); } return tl; }
  2. Hello everyone, I have two blocks that tend to one point, because since the initial positions are different, then they have different speeds along the path. Is there a setting that allows you to set the same animation speed, but different path lengths? gsap.to(graphics, 2, { ease: "none", y: 1000 });
  3. I am trying to gradually speed up the animation while it repeats. Is this possible using timeScale? The line of code I put in there: .fromTo(part1, 4, {timeScale:1}, {timeScale:15, ease:"Power0.easeNone"}); is obviously not doing the trick.. Thanks in advance.
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