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Found 2 results

  1. I'm trying to make this animation https://codepen.io/kozach/pen/XWmYPLg, but without loss of image quality. To achieve this i create 5 images, each resolution is 40% more than viewport resolution and accordingly each image is scaled by no more than 40%, after which the image changes and the scaling is repeated. Here my solution: https://codepen.io/kozach/pen/pojVdvx But I can’t synchronize the movement of text with the image to get the same result as in the example. Can someone tell me what could be the problem and how to fix it? Or maybe there is another way to achieve same result?
  2. Hi there, I can't put any demo for example but i will try to explain as much as possible. I'm working on a "map" in SVG where i will have some interactive elements. In my interface, i make a button to zoom up and another to zoom down. I have limited the maximum and minimum zoom possible. Here my function that is making the zoom : TweenMax.fromTo(element, 0.3, { scale:previousScale }, { scale:currentScale, immediateRender:false, ease:ExpoScaleEase.config(previousScale, currentScale, Power0.easeNone), onUpdate:update}); This is in a function that determine the "previousScale" and "currentScale" to do the work. The update variable in my onUpdate paramater is : var update = function () { elementToMove[0].update(true); }; Where "elementToMove" is my draggable object that i have created. My problem : I'm not sure if it's because i have a lot of layers on my SVG, but when i'm zooming, it's lagging a lot. Anyway to keep my big SVG and zoom normaly, without lagging?
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