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  1. I copied some example code from the GSAP documentation to see if it had the same performance issue I’m experiencing in my own project, and it does. The CPU usage stays at around 43% or higher, even when I’m not interacting with the page at all. After looking into it, it seems like some repainting or reflows are being constantly triggered, possibly by ScrollTrigger’s requestAnimationFrame loop. Has anyone else encountered this issue? Is there a way to prevent unnecessary updates or reduce the CPU usage when the page is idle? I'm using Safari Version 18.4 (20621.1.15.11.10), and the GSAP version 3.13.0 Thanks in advance for any help or insights! Code example: https://stackblitz.com/edit/gsap-bug-test1?file=index.html Profiler:
  2. Hi everyone, its been a few days since I found out and started using gsap js and must admit its an awesome framework. I make native games for iOS and now I evaluate gsap for html 5 cross platform 2d game development. I have a strange performance issue regarding the Draggable utility on iOS devices (maybe on other platforms too but I have not tested any other device). When the user moves the draggable element around with his finger I observe high CPU usage (55-65% on an iPhone 3GS) while when the user is not interracting with the element the CPU usage is 25-35%. I downloaded an updated version of Draggable from here but there was no difference. I am at your disposal for further info and testing!
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