I couldn't find this in the documentation, so I figured I should make a request here!
Could TimelineMax be added the same funtionality as TweenMax where you can delay method calls?
I realize it couldn't "reverse" the actions caused by those methods (unless a respective reversible callback method was supplied for each delayed callbacks... but nah!), but this would be very handy instead of using dummy [TimelineMax instance].to(...) calls, like the following:
var animation:TimelineMax = new TimelineMax();
//Delay the next object's to be added to the displaylist later:
animation.to( dummy, 1.5, {onComplete: addChild, onCompleteParams: [someSprite]} );
//INSTEAD, this would be nice!
animation.delayedCall( 1.5, addChild, [someSprite] );
It would be SHORTER, sweeter, and ~loved~ by many I'm sure (me first!)
Is there any internal complications that prevents this from being implemented?