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luke

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Everything posted by luke

  1. Thanks for both of your replies, I have already wrote something as Zync suggested (cheers buddy!) but it will take a while to put that code in. I think i'll look into putting everything into a Timeline or just using TweenMax, i'm currently using TweenLite for pretty much everything. I wasn't aware that TweenMax had those functions, a bit of an oversight there! Again, thank you both for the speedy and helpful responses.
  2. Hi there. I'm am making a game that requires a pause function, this would need all animations to stop so it is visually paused. I'm wondering if it is possible to add a simple "if paused, return" line before the updateAll function is called. Does anyone have any advice on the best way to go about this or an experience with a similar problem?
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