Hi Dipscom,
I had done the test that Jack's suggestion without stop time line.
Now I have done the same but not working, you can see in the previous codepen
var main = new TimelineMax();
main.pause();
main.add( lineOne )
.add( lineTwo )
.add( lineThree );
function render(time){
main.time(time)
requestAnimationFrame( render );
stats.update();
renderer.render(scene, camera);
if( capturer ) capturer.capture( renderer.domElement )
}