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prometh

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  1. Interesting. Had never read anything about that. Thanks for the tip.
  2. That's sort of what I was after. The API Documentation does not mention this, so I never tried it. How would this work if I called an anonymous (temporarily created) function, like: TweenMax.delayedCall(1, function() { trace("test"); });
  3. What about killAllOf(this), or something similar? I'd like to remove all delayed calls within an object, as opposed to global. The only other way I can think of is to put each into their own variable, or use Timer()
  4. I may create an example file when I get some more free time, but for now I think I'll leave it. I'd just figured that it might be TweenMax since that's the only thing I didn't write
  5. My current FLA is really large and complicated. Yes, I'm running a Mac, and what you mentioned really does sound like the root of my problem. Perhaps you could submit this as a bug to Adobe; they'd probably listen to you faster than they'd listen to me.
  6. For some reason, on more than one occasion, tweens using TweenMax do not seem to work when initiated from a ContextMenuItem listener. If I put it into a delayedCall(0.001), it works! Very strange. I haven't tested TweenLite.
  7. Well, I've always used a custom events class for things like this, but this time I figured it'd be better to use the standard ones. But, I just noticed VideoEvent.COMPLETE as well, so... meh, heh... I still think my idea is better, but it would've had to have been applied across the board in AS3 Thanks for your thoughts, and thanks for TweenMax!
  8. Loader and URLLoader both make use of Event.COMPLETE, however there is TimerEvent.TIMER_COMPLETE, so I think you're right about TWEEN_COMPLETE. What would you think about officially adding such events to the class and deprecating the old ones? Much like what you've done with setDestination() and updateTo()
  9. If you aren't going to make this change, lemme know, cuz I'd rather not find out later when I overwrite my files with a new version.
  10. I have custom dispatched events in a class: dispatchEvent( new Event(Event.COMPLETE) ); dispatchEvent( new TweenEvent(TweenEvent.COMPLETE) ); Since both have a value of "complete", it's causing problems. Adding an event.type check is, to me, unnecessary code. Just to be clear, I'm not saying change the "COMPLETE", but the "complete".
  11. Both of them have a text value of "complete". If you have listeners for both events in a single class, you'll have problems. I push for a notion to have TweenEvent.COMPLETE officially changed to "tweenComplete". Would probably be a good idea to change "init" and the others too. I have made these changes in my current project.
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