Thanks Jack
I'm trying to imitate the bezier/bezierThrough example where you can drag a point and the line curves with it. And when using bezierThrough it curves through the point.
I'm thinking I should do this:
shape.graphics.clear();
shape.graphics.lineStyle(lineWeight, lineColor, 1, true, LineScaleMode.NONE, CapsStyle.NONE);
shape.graphics.moveTo(lineStartX, lineStartY);
var bezPoints:Object = BezierPlugin.parseBeziers({"x":[lineStartX, mouseX, lineEndX], "y":[lineStartY, mouseY, lineEndY]}, true);
shape.graphics.curveTo(bezPoints.x[0][1], bezPoints.y[0][1], bezPoints.x[0][2], bezPoints.y[0][2]);
But that doesn't work - does anyone know what I'm doing wrong