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Shrug ¯\_(ツ)_/¯ last won the day on March 23 2021

Shrug ¯\_(ツ)_/¯ had the most liked content!

Shrug ¯\_(ツ)_/¯

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Everything posted by Shrug ¯\_(ツ)_/¯

  1. Thanks for the reply, sorry I will try to clarify. Meaning if you have a square / rectangle grid of any number of items (target elements) can you easily set the starting stagger point to trigger from one of those 9 positions mentioned above when invoking the stagger? I hope that makes more sense. Like this: I thought I read where the new advanced staggers had logic to update the index to know when the grid changes (rows/columns). That is what I mean by dynamically and including reflow in my initial post. The question is can those 9 positions be targeted easily?
  2. Hi all, I’ve been wondering if currently there exists an easy way to target the 9 typical transform points of a box / grid with the new staggers? TL - top left TC- top center TR - top right ML - middle left MC - middle center MR - middle right BL -bottom left BC - bottom center BR - bottom right Those 9 reference points are common typical points of transforms. I see there is already various nifty calculations being done but is that 9 position logic also 'dynamically' possible even with reflow (like others) within the new advanced staggers? ¯\_(ツ)_/¯ Thanks everyone!
  3. So much for those smiles, I guess not anymore, now its some sort of diaper poo brown color. Yikes, what happened someone put me in da sh!tter? ¯\_(ツ)_/¯
  4. You're welcome. Yikes why are those pens playing when quoted? Many times when things are created they stand without needing updates or improvement going forward for many years until the actual specification catches up without the need for such libraries. Sometimes things are simple regarding intention that they simply just work from the day of their inception. In which case either Harvey or Paul's implementation (or others) may still serve you well if you need them for support and backwards compatibility. Sorry about my persona quotability. I love that ascii shrug it makes me smile whenever I see it. Plus it gives me a clean greensock-ish green avatar by default. @¯\_(ツ)_/¯
  5. How far back do you need to provide support for browsers? Harvey was adopted from Paul’s matchMedia.js, while Harvey was updated 6 years ago, Pauls was updated 2 years ago … so can you just use Pauls? Certain things work regardless of needing updated solely based upon their intensions, is Harvey beginning to fail for you in some way? Here are some GSAP specific examples you may find interesting: https://codepen.io/osublake/pen/vExQEy https://codepen.io/osublake/pen/jLLqbY https://codepen.io/PointC/pen/RGmdVx etc., (some of those examples may be in the links @PointC mentioned above)
  6. I'm not sure if it would work in your instance without knowing or seeing the types of things you are hoping to accomplish via animation. But you could also export or create sprite sheets from your Blender model / animation and use GSAP to play through / control that however you would need. This approach may help you in certain instances with your project also. ¯\_(ツ)_/¯
  7. Hi @Robert May I was previously not familiar with the Blend4Web option, but I would maybe suggest using this workflow: Blender --> Export glTF --> Three.js --> GSAP The following links and examples should provide solid insight into that workflow if you're interested. https://medium.com/@matthewmain/how-to-import-a-3d-blender-object-into-a-three-js-project-as-a-gltf-file-5a67290f65f2 https://threejs.org/docs/#manual/en/introduction/Loading-3D-models https://threejs.org/docs/#examples/loaders/GLTFLoader (glTF , Three.js, Tweenmax, basic example) https://codepen.io/shshaw/pen/yPPOEg Hopefully something from those will maybe help to assist your efforts and desired goals. ¯\_(ツ)_/¯ PS: I am curiously excited to see what @Dipscom works up after some coffee(s).
  8. Hi @Visual-Q , thank you. Yes I had seen that thread also, some good discussions in there. Hi @AngusSimons , thank you. In regards to browser history, you can use HTML5 history.pushState for that. ------- As stated above, I think my head is around things better after making this thread. I am not sure the direction I will go, but have a better understanding of things since my initial whimsical thoughts on using localStorage alone. Many of the existing libraries seem a bit convoluted to me, but then again I'm not sure if I wish to reinvent the wheel either. I think it could be done fairly simply with a combination of: XMLHttpRequest, pushState, localStage, etc., and GSAP goodness. I will continue reviewing various approaches and existing solutions. Thanks everyone for your input, sorry I didn't think it through better before posting.
  9. @OSUblake thanks so much for your response. Yes I previously looked through many discussions, both here and elsewhere. But I think perhaps my head is now wrapped around it a little better verse my previous thinking and discussed approach. I will continue to look into various techniques and approaches, was hoping to leverage the lightest approach possible. Thanks again for taking time to respond, really enjoy coming across and reading your posts.
  10. There is also this, which may provide some assistance ( kind of outdated however, from 5 years ago ) "Add Overflow Scroll Effect (Bounce/Glow) like on iOS/Android but for your website" https://github.com/peachananr/fancy-scroll
  11. Hello everyone, I have not been around in 8 years, since the foregone Flash days. But lately I have found my way back, again needing a pair of fancy green socks, so I have been recently lurking about trying to get my head around things again. What a great community this is with such awesome discussions, truly amazing talents and bright minds amongst the users. Its great to see Greensock still going so strong. In regards to Page Transitions: Recently I say this thread which make me think. I also spent time searching the forum pretty extensively, looking at various discussions and approaches. But in the end I still was left wondering -- I’m not sure if applicable but what about using localStorage as an approach ? Verse going the whole Single Page App (SPA) approach, etc., My thought is using localStorage in conjunction with timeline based functions for page “intro” and “outro” sequences specific to each page and saving the toggle state into localStorage to know which function or direction to play when coming or going between pages. Given GSAP’s powerful timeline capabilities, etc., it seems like it could be a viable option. Does this theory make sense, or am I missing the obvious in thinking to pair the two together? There seems to be very little discussion about localStorage or sessionStorage on the forum in general. So perhaps it would not be relative to how I am thinking it could be used, as it seems it would have already been discussed. I understand it begins to fall out of the scope of GSAP, but at least in my head they seem really applicable to be used alongside each other in many ways. Does anyone anticipate any drawbacks, issues, problems to this localStorage + GSAP approach for handling page transitions? If so please set my thinking straight. I would love to get some peoples thoughts, feedback or experiences before trying to go down the rabbit hole of pairing the two together. Especially if my initial thinking is flawed, and especially since I am just getting back into things after a long time away. Perhaps too much to chew off initially. Thanks in advance for any feedback anyone may offer, again great community!
  12. HI jack, Just wanted to ask again about getting the Positions2DPlugin added to the release. viewtopic.php?f=1&t=4046&start=10#p16052 Thanks for your time, I really appreciate it.
  13. Hi Jack, Thanks for your timely response. Thanks for updating the AS2 version with SteppedEase, it would be really great if you could include the Positions2DPlugin as well please, as this is what really interested me when I saw your post here in this thread. Thanks again. Concerning the other classes, yeah when I mentioned those other classes I left out the other obvious AS3 specific ones, on some of the ones I did post it just was not as clear concerning the absence of AS2 versions. On certain ones the features seemed relative to each language. For example the "SoundTransformPlugin" seems relative to both AS2 and AS3, Tweener and McTween each have such a feature for both languages for example and your version seems relative to each language as well. The "motionPaths and associated plugins" look awesome and also seem relative to each language, concerning the concept, math involved, etc.. but yes those are a larger number of classes to port and be available to each language, but still seem relative. AS2 is certainly loosing its significance but I think it will still be around for quite some time to come. Unfortunately in certain cases, legacy, device/platform dependency, etc.. AS3 is not always an option 100% of the time. So its nice to have as close of a version to version code base as possible which is what you seem to strive to provide. I don't doubt your busy, maintaining and moving forward the most popular tweening platform. I certainly appreciate all you do Jack, I hope to continue to be a "Shockingly Green" member and support your efforts. Again if you could please update things to include the Positions2DPlugin that would be awesome. Thanks again Jack, wonderful work you provide, keep up the great work.
  14. Hi Jack, This looks great. I just downloaded my "Shockingly Green" files (also checked the public downloads) and noticed that this was not part of the AS2 version. Its missing both the SteppedEase & Positions2DPlugin. Any chance of getting that updated in the AS2 version when you get time? On the same subject I also noticed the following missing in the AS2 version: - TweenLiteVars - TweenMaxVars - TweenEvent - SetActualSizePlugin.as - SoundTransformPlugin.as - motionPaths and associated plugins Are there AS2 flavors of these? They look really helpful as well after reading through the files. Thanks in advance Jack, wonderful stuff. Exactly, the best out there! Great stuff Jack!!
  15. Well before you get too excited Jack states in this thread it was not meant to be part of a full-blown particle system (I am sure he can explain further along with where to find possible examples etc...). viewtopic.php?f=1&t=1654 But particles in general are pretty easy actually depending on what you want. What it is your trying to accomplish? Have you tried using TweenMax along with Partigen? Or asked Andrew about what your trying to accomplish and if TweenMax can be leveraged with Partigen? Curious, what is it your trying to accomplish that your having such performance issues?
  16. You can check out Jack's physics2D & physicsProps which can be seen in the pluginExplorer and are available to Really Green and Shockingly Green club members. There are also many other AS3 paritcles classes out there.
  17. From this post it seems like you should be able to use tweenmax? http://www.kirupa.com/forum/showpost.ph ... ostcount=3 I also found this posted on his forum. But probably best to ask this question to Andrew himself on the desuade forums. http://forums.desuade.com/viewforum.php?f=9 If you do please let us know here.
  18. Awesome nuggets! Great stuff Carl, thanks for sharing with the community, keep up the great work and examples. I especially liked this from your site: Bookmarked and looking forward to exploring further as you share your 12 years of Flash knowledge.
  19. Sorry to bump (and my delayed response), thanks for adding that Jack.
  20. Hi Jack, this sounds great. Is this available for the AS2 version? I downloaded the latest and did not see a "CacheAsBitmapPlugin.as" in the AS2 plugins folder, it would be great to have in the AS2 version also. I also could not find this feature in the online/offline docs, perhaps I just overlooked it? Thanks.
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