@greensock I'm brand new to tweenmax and tweenlight (yesterday was the first time I'd tried it). All the examples look great, but I'm having and issue with rotation - since this thread deals with transform.matrix I thought I would post here rather than starting a new thread.
I am able to do a standard flash tween on a rotation, but my very large, very intricate symbol seems to jump a few pixels at the end of the tween.
I used several libraries, including tweenmax and tweenlight just to rotate the symbol with the same result, although it is a little better, but the jump is still there.
So I almost tried an Event.ENTER_FRAME - MatrixTransformer.rotateAroundExternalPoint - based solution, but I want to do something more elegant so I tried this:
TweenMax.to(rotator,1,{transformMatrix:{rotation:_toAngle}})
and it mostly works, but because the bounding box width changes as the rotator rotates, the scale also changes making this essentially useless (unless there is some way to compensate for the bounding box width change during the course of the animation - if so please help)
SO I read your upsell below, which is perfectly valid, but I don't want to drop $100 just to see if transformAroundPoint works without the ending jump.
What do you suggest?