Because I'm guessing it would be obnoxious - rather than posting one of the SVG groups -
If you care to check it out - some of them have path classes, some have ellipse classes - guessing there are rectangle classes, etc?
Does MorphSVG just ignore - or not work with - everything OTHER than path classes? If so, then... what?
And God I'm so hoping that, by going back and renaming each and every bit - as I'll now be animating each and every bit independently - that they all obey the position dictated by the parent SVG? If you care to remove the "hidden" bit in CSS, you can see that the paths are already in the correct positions to each other, relative to the parent SVG? If morphSVG moves them all around, then I'm screwed?
And, in the cases where shading exists in one expression, but not in another - is there a quick workaround for animating to and from nothingness? ie There's three shadings in one, two in the next, three in the next, zero in the next? I'm definitely gonna repeatedly run into that hassle? Also, what if the two or three shading need to morph into one?
Oh - and the reason for the morphing, as opposed to the opacity - is that I have eye movement, fin movement, and I thought it would look much smoother with morphSVG? But if I'm absolutely WRONG about that - if I'm using the wrong tool, PLEASE tell me? 'Cuz this isn't looking like much fun at all.