Hi Greensock Support,
i think this is the right topic, because i´m trying to get a simple endless-loop Sequence to run:
private function buildTL2(objects:Array,duration:Number, blendDuration:Number):TimelineMax
{
var tll:TimelineMax=new TimelineMax({repeat:-1, paused:true});
//var animArr:Array=new Array();
var td:Number=0;
for (var i:uint=0; i<objects.length; ++i)
{
if(i>0)
tll.append(TweenMax.fromTo(objects[i],blendDuration,{autoAlpha:0, immediateRender:true},{autoAlpha:1, immediateRender:true}),-blendDuration);
tll.append(TweenMax.fromTo(objects[i],blendDuration,{autoAlpha:1, immediateRender:true},{autoAlpha:0, immediateRender:true}),duration);
td=1;
//tll.append(this.animINOUT(objects[i],duration,blendDuration),-blendDuration);
//animArr.push(this.animINOUT(objects[i],duration,blendDuration));
}
tll.append(TweenMax.fromTo(objects[0],blendDuration,{autoAlpha:0, immediateRender:true},{autoAlpha:1, immediateRender:true}),-blendDuration);
//tll.append(TweenMax.fromTo(objects[i],blendDuration,{autoAlpha:1, immediateRender:true},{autoAlpha:0, immediateRender:true}),duration);
//tll.appendMultiple(animArr, 0, "normal", -blendDuration);
return tll;
}
No way to get this work: the timeline is built, but isn't playing in a right way; Its starting with the last picture then you have to wait numberOf(objects)*duration befor its blinking once and playing in the expected way. Tryied with play(0), restart(), gotoAndPlay(0), gotoAndStop(9) and play(), etc.
In Flash its working, in AIR 3.2-3.8 not. Why???
In the attached .fla you can find several ways to build the timeline: - tl.append(TweenMax)
- tl.appendMultiple(Array(TimelineMax))
- tl.appendMultiple(Array(Animation))
TimelineTest_27-09-2013.zip