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mpcgroup

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Everything posted by mpcgroup

  1. Thank you. We're working through your suggestions and also looking at the latest AIR Build And will of course let you know any results
  2. Well thank you for the test file, but sadly no difference on the latest core V12. We've also gone back as far as Version 12.0 beta 5.5 which presents the same problem with both your amended TweenMax.as and the original beta version of that file. From our perspective, and whatever the cause, it only appears to kick in from V12 (beta) onwards. I do tend to think that it's an AIR-related problem and so our next plan is to run through our archived versions to see if anything comes to light. Many thanks again - and I'll let you know the outcome
  3. Bingo!! With TweenMax 11.698 all is well and problem only then reappears with latest version (12.0.16). I'll have a look at some other intermediate betas that we have in archive and see if there is a definite stage at which the problem appears. In the meantime, very many thanks for the suggestion
  4. Thanks for the reply. The test file is very simple and only contains a single movieclip ('Photon') and 2 lines of code - hence no Plugins. But, I've tried a few amendments to TweenMax.as, including commenting out plugin activation code (was that what you meant??) - all to no avail. I agree it's probably an AIR thing, possibly not helped by iOS 6. I'll try some different AIR versions and alternate ways of building the package and see what happens. But, I can't believe I'm the only person to encounter this problem?? Unfortunately, I have some very complex animation that is to be tested on Phone/iPad and needs the features within TweenMax
  5. import com.greensock.*; TweenMax.to(Photon, 5, {x:500}); Hi, I realise that this is an old thread, but I have the same problem - and can't see any sign of an answer anywhere. I'm using latest TweenMax. (Version = 12.0.16) and publishing a very simple test file via Flash CS6 (windows - Update 2) via AIR 3.8.0.1430 for iOS. If I use TweenLite the animation runs fine on an iPad (iOS: 6.1.3); however, if I use TweenMax, nothing happens. Any clues?? The test animation runs fine when published to windows swf (using TweenMax). Thanks in advance
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