import com.greensock.*;
TweenMax.to(Photon, 5, {x:500});
Hi,
I realise that this is an old thread, but I have the same problem - and can't see any sign of an answer anywhere.
I'm using latest TweenMax. (Version = 12.0.16) and publishing a very simple test file via Flash CS6 (windows - Update 2) via AIR 3.8.0.1430 for iOS. If I use TweenLite the animation runs fine on an iPad (iOS: 6.1.3); however, if I use TweenMax, nothing happens.
Any clues?? The test animation runs fine when published to windows swf (using TweenMax).
Thanks in advance