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Posted

immediateRender doesn't work on second and further repeat cycles of a timeline.

Here's the code:

var mainTimeline:TimelineMax =  new TimelineMax ({repeat:-1, repeatDelay:0.5});

mainTimeline.from (pic_1, 0.4, {y:"-=63", ease:Back.easeOut})
	    .from (pic_1, 0.4, {alpha:0, ease:Linear.easeNone}, "-=0.4")
	    .from (pic_2, 0.4, {y:"-=63", ease:Back.easeOut}, "-=0.3")
	    .from (pic_2, 0.4, {alpha:0, ease:Linear.easeNone}, "-=0.4")

	    .from ([pic_1, pic_2], 0.4, {colorMatrixFilter:{colorize:0xffcc00, brightness:2}, ease:Linear.easeNone, immediateRender:false});

Posted

What version of GSAP are you using? 

 

trace(TweenLite.version); should suffice

Posted

Okay, I believe I found what you're talking about and it should be resolved in the attached preview of GSAP 12.1.0. Would you mind seeing this works well for you and if you can break anything else? 

 

Thanks a bunch. 

GSAP_12.1.0_rc2.zip

Posted

Now it works fine, thank you!

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