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Tweenlite with rotation - need assistance

AS3newbie test
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Hi,

I couldnt find an answer to this on the forums. Appologies if a similar thread exists.

I am as my name suggests; new to greensock and flash-programming.

 

Current code is working and moves the "hero" up and down to fixed locations in my game:

 

private function keyPressed(event:KeyboardEvent):void
{


if (oppnedcount <2 && event.keyCode==38)
{
if (oppnedcount == 0)
{
 oppnedcount++;
 TweenLite.to(hero, 0.3, {y:(421)});
}
else
{
oppnedcount++;
TweenLite.to(hero, 0.3, {y:(365)});
}
}
if (oppnedcount > 0 && event.keyCode==40)
{
if (oppnedcount == 2)
{
 oppnedcount--;
 TweenLite.to(hero, 0.3, {y:(421)});
}
else
{
oppnedcount--;
TweenLite.to(hero, 0.3, {y:(477)});
}
}

}

 

"Attatched" to the heros X- and Y-pos i have a running particle-object.

 

Is there a way to rotate the angle of this particle-object DURING the tween of my "hero"?

Preferrably using the tweenlite-code and not adding a timer to calculate the 0.3 seconds of my tweens.

 

Thanks in advance, best regards :)

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Hi and Welcome to the GreenSock forums.

 

I think what you are looking for is an onUpdate callback for your hero tween. You can define a function that will be called each time the tween updates like so:

 

TweenLite.to(hero, 0.3, {y:421, onUpdate:rotateParticleObject});

function rotateParticleObject():void{
    //code for rotating particle
    trace(hero.x, hero.y)
}

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