Hi,
I couldnt find an answer to this on the forums. Appologies if a similar thread exists.
I am as my name suggests; new to greensock and flash-programming.
Current code is working and moves the "hero" up and down to fixed locations in my game:
private function keyPressed(event:KeyboardEvent):void
{
if (oppnedcount <2 && event.keyCode==38)
{
if (oppnedcount == 0)
{
oppnedcount++;
TweenLite.to(hero, 0.3, {y:(421)});
}
else
{
oppnedcount++;
TweenLite.to(hero, 0.3, {y:(365)});
}
}
if (oppnedcount > 0 && event.keyCode==40)
{
if (oppnedcount == 2)
{
oppnedcount--;
TweenLite.to(hero, 0.3, {y:(421)});
}
else
{
oppnedcount--;
TweenLite.to(hero, 0.3, {y:(477)});
}
}
}
"Attatched" to the heros X- and Y-pos i have a running particle-object.
Is there a way to rotate the angle of this particle-object DURING the tween of my "hero"?
Preferrably using the tweenlite-code and not adding a timer to calculate the 0.3 seconds of my tweens.
Thanks in advance, best regards