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Sync Sound

alflasy test
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You could certainly start/stop sounds at particular spots in a TimelineLite using callbacks, but it isn't really possible to perfectly synchronize audio with scripted animation. Remember, TimelineLite has a timeScale property that can be easily altered, so let's say you set it to 0.5 - your audio would have to play at half-speed (that'd sound pretty weird). And what if the TimelineLite was reversed? Doh! See the challenge? Flash doesn't have good tools for that sort of thing. But again, if you're just looking to start/stop audio at specific spots, use the addCallback() method of TimelineMax.

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