vanludvig Posted December 21, 2019 Share Posted December 21, 2019 The current version has uneven ripples that don't start at the same time when they repeat to create an infinite, even ripple effect. I've tried using TimeLineMax, but the ripples are not constant since it waits for the timeline to end to start again. My question is how can I achieve smooth, even ripples that are infinite without pauses on restart or irregular start times? Found answer: don't use repeatDelay, and just use delay() on the second and third circles. - Thank you See the Pen ExamaMO by vanludvig (@vanludvig) on CodePen 1 Link to comment Share on other sites More sharing options...
ZachSaucier Posted December 22, 2019 Share Posted December 22, 2019 Hey vanludvig and welcome. The reason why a repeatDelay is not needed in this case is because the animations are already offset from the delay. Since they're the same duration and repeat immediately after they finish, they stay offset as they did at the start. 1 Link to comment Share on other sites More sharing options...
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