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Looping through children of a SVG <g>

athuillier test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I've created a set of 9 animations triggered by pressing keyboard keys [QWE][ASD][ZXC].

My question is about the animation triggered when pressing "C" key (i.e. the 14 small colorful rectangles arriving on the canvas).


These elements are SVG <rect> grouped under a <g id="confettis">.

I defined a function playConfettis() where I randomly move each <rect>. Here is a simplified version of this function :


function playConfettis() {
  tl.set(theConfettis, { rotation:0, x:0, y:0 })
  .to(theConfetti1, .3, { rotation:rand(-360,360), x:rand(-500,500), y:rand(0,-500) })

  .to(theConfetti2, .3, { rotation:rand(-360,360), x:rand(-500,500), y:rand(0,-500) })




I guess my code is not optimized, but I couldn't figure out how to loop through all those <rect>.


Thank in advance for your suggestions :)



See the Pen JpLvbM by athuillier (@athuillier) on CodePen

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You were using really old version of TweenMax which wouldn't work even though you used correct code.


You can use a staggerTo tween to add delay to subsequent tweens and to use random values on each tween you can pass a function for each property. So GSAP will loop through and get random values for each tween. BTW cool demo.


See the Pen YejdpV?editors=0010 by Sahil89 (@Sahil89) on CodePen


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Hi @athuillier :)


Welcome to the forum.


In addition to @Sahil's excellent advice, I'd add that if you do want to loop through a group, it's easy to do so. Here's a basic example:


See the Pen NyBEZY by PointC (@PointC) on CodePen


Using that same technique, you could add all those individual animations to a master timeline for complete control.


Happy tweening.



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