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.kill() is not working

RichC test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I have this tween that repeats infinitely:


var sparkleblink = TweenMax.staggerTo(".confetti", .5, {ease:Linear.easeNone, opacity:.2, repeat:-1}, .01);


but I want to stop this animation after a certain point. I have a TimelineLite() which calls a function after the last animation:


var tothebox = new TimelineLite();
	tothebox.to(".scrollnotif", .1, {opacity:0})

		// ** other animations here** //
		.to(".scrollnotif", .1, {opacity:1, onComplete:killthis});


Then I have that function that's being called onComplete: 


function killthis(){


Not sure if I'm missing something or what. Advance thanks for whoever is going to help! 

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TweenMax.staggerTo() returns an ARRAY of tweens, but it looks like you're treating it as if it's a timeline or a tween. In other words, you're calling kill() on an array. 


You could either loop through that array and kill() each tween, or you could just use a TimelineLite staggerTo() instead so that all those tweens are embedded in a timeline which can be killed, like:

var sparkleblink = new TimelineLite();
sparkleblink.staggerTo(".confetti", .5, {ease:Linear.easeNone, opacity:.2, repeat:-1}, .01);
//then later...


Does that help?

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