Jump to content
Search Community

CSS Animations vs GSAP: Cage Match


| GreenSock
104388

Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details.

 

css3_vs_gsap_cage_match.gif

Update: don't miss our guest post on css-tricks.com, Myth Busting: CSS Animations vs. JavaScript which provides some additional data, visual examples, and a speed test focused on this topic.

gloves.pngEver since CSS3 "transitions" and "animations" were introduced, they have been widely lauded as the future of animation on the web. It often seems like all the "cool kids" are talking about them. Should you jump on the bandwagon? Is JavaScript animation headed for extinction? How does the new GreenSock Animation Platform (GSAP) fare when it steps into the ring and faces off against the hyped-up tag-team of CSS3 transitions & animations? Does GSAP have the chops to hold its own? Let's find out. Ready...FIGHT!

Performance

hardware_accelerated.gifOne of the most common arguments in favor of CSS3 animations has been that they're hardware accelerated, thus outperform any JavaScript-based equivalent. The theory is that if you define your transitions/animations directly in css, the browser can worry about all the calculations behind the scenes and tap into hardware and native code to execute them. Sounds awesome. Unfortunately it's not quite that clean. Only certain properties are hardware-accelerated (like 3D transforms and opacity - mostly ones that don't affect document flow) and different browsers handle things differently. Plus every comparison we saw on the web pitted CSS3 transitions against jQuery, but GSAP is up to 20 times faster than jQuery. In our real-world tests, we saw drastic differences in performance among the various browsers and when tested head-to-head against GSAP, CSS3 animations were usually slower! Weird. As expected, however, 3D transforms were indeed faster under heavy stress although in most situations you'd never notice a difference. GSAP is extremely optimized.

UPDATE (2015-01-05): There are some interesting (and surprising) performance implications of using CSS animations that aren't widely known. Here's a screencast that shows how Dev Tools doesn't report the overhead involved with CSS animations, some synchronization problems, and how they can drag down the main thread performance more than JS.

To see a simple comparison for yourself, select the "Zepto" engine in the speed comparison because it uses CSS3 transitions for its animations, and then compare it to GSAP. Beware that the fps (frames per second) counter in the lower right corner isn't always accurate in some browsers (like recent versions of Safari) when using CSS3 transitions because requestAnimationFrame events [incorrectly] get dispatched even when the screen is clearly not being updated. So the animation may actually be running at a very jerky 10fps, yet 50+ requestAnimationFrame cycles are being triggered by the browser! This exposes another flaw in CSS3 transitions - there's no way to know when updates truly occur. There's only a "complete" event fired at the end of the transition/animation. If anyone knows how to get a more accurate fps counter in Safari while using CSS3 transitions, please let us know. Another performance issue to note in the speed comparison is the clumping that occurs with many engines (including Zepto) under heavy stress, where the stars begin pulsing out in rings instead of a nicely dispersed field. Even though GSAP was faster than CSS3 transitions in the majority of our real-world tests, it's still true that 3D transforms and opacity tweens are faster with CSS3 transitions and it's possible that browsers will be able to further tap into hardware acceleration in the future, so we'll call this round a tie. Feel free to build your own tests to see how things compare in your workflow.

Performance winner: TIE

Controls

bring_the_pain.jpgThis is one of the major weak spots for CSS transitions (its "glass jaw" of sorts). Let's say you invest the time in writing a bunch of css for a whiz-bang animation and then you need to control the whole thing - good luck with that. It is virtually impossible. GSAP's object oriented architecture allows you to pause, resume, reverse, restart, or seek to any spot in any tween. Even adjust timeScale on the fly for slow motion or fastforward effects. Place tweens in a timeline with precise scheduling (including overlaps or gaps) and then control the whole thing just like it's a single tween. All of the easing and effects remain perfectly intact as you reverse, adjust timeScale, etc. (with CSS transitions, easing flip-flops upon reverse). You can even kill individual portions of a tween anytime (like if a tween is controlling both "top" and "left" properties, you can kill "left" while "top" continues). Put labels in a timeline to mark important spots and seek() to them anytime. Imagine trying to build the example below using CSS transitions. It would be virtually impossible. With GSAP, it's easy. In fact, all of the animation is done with 2 lines of code. Drag the scrubber, click the buttons below, and see how easy it is to control the sequenced animation.

Controls winner: GSAP

Tweenable Properties

Both competitors can animate transforms (2D and 3D), colors, borderRadius, boxShadow, and pretty much every important property, but there's one key shortcoming of CSS - you cannot animate individual transforms distinctly! For example, try rotating an object and then halfway through that animation, start scaling it with a different ease and finish at a different time. Since all transforms (scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY, x, y, and z) are all mashed into one "transform" property, it's virtually impossible to handle them distinctly. GSAP not only works around this limitation, but it also allows you to do advanced things like animate along Bezier paths or do momentum-based motion (with ThrowPropsPlugin) or relative tweens or animate the scroll position or do directional rotation or physics-based motion, etc. Plus GSAP can animate any numeric property of any object, not just DOM elements. Do you really want to use one toolset (CSS) for animating DOM elements and then have to switch to a completely different toolset and syntax when you do canvas-based animation? GSAP handles both consistently. CSS transitions and animations just can't compete here.

Tweenable properties winner: GSAP

Workflow

When you're creating fun and interesting animations, workflow is critical. You need to be able to quickly build sequences, stagger start times, overlap tweens, experiment with eases, leverage various callbacks and labels, and create concise code. It would be great to modularize your code by creating functions that each spit back an animation object (tween or timeline) which can be inserted into another timeline at a precise time. You need a flexible, powerful system that lets you experiment without wasting hours. GSAP wipes the floor with CSS transitions in this round. Anyone who has attempted an ambitious project with CSS3 transitions/animations will attest to the fact that they tend to get very cumbersome and verbose. Experimenting with timing and fine-tuning details can get extremely tedious especially when dealing with all the browser prefixes.

  GSAP CSS3 transitions
supported = supported   unsupported = unsupported
 
Flexible object-oriented architecture that allows animations to be nested inside other animations as deeply as you want Supported Unsupported
 
Concise code that doesn't require vendor prefixes Supported Unsupported
 
Create sequences (even with overlapping animations) that auto-adjust as you insert/remove/change intermediate pieces of animation (makes experimenting MUCH easier) Supported Unsupported
 
Accommodate virtually any ease including Bounce, Elastic, SlowMo, RoughEase, SteppedEase, etc. Supported Unsupported
 
Animate things into place (backwards) with convenience methods like from() and staggerFrom() Supported Unsupported
 
Callbacks for when an animation starts, updates, completes, repeats, and finishes reversing, plus optionally pass any number of parameters to those callbacks Supported Unsupported
 
Place labels at specific times in a sequence so that you can seek() there (and/or insert animations there) Supported Unsupported
 
Animate any numeric property of any JavaScript object, not just DOM elements (great for canvas-based animation). Supported Unsupported
 

Workflow winner: GSAP

Compatibility

kaboom.gifCSS transitions simply don't work in older browsers, even Internet Explorer 9. GSAP works in all browsers (although some particular features may be disabled, like 3D transforms in IE8). Once again, this round was no contest. GSAP can even do 2D transforms like rotation, scaleX, scaleY, x, y, skewX, and skewY all the way back to IE6 including transformOrigin functionality! Plus it works around scores of other browser issues so that you can focus on the important stuff. Safari's 3D transformOrigin bug? No problem. Firefox's flashing 3D elements bug? No worries. Inconsistency in IE's backgroundPosition values? GSAP has you covered. Vendor prefixes? Nah, GSAP adds 'em for you when necessary.

Compatibility winner: GSAP

Popularity

CSS3 transitions have been talked about (and used) for years all over the web whereas GSAP is relatively new. It can't match CSS3 transitions' popularity. As clients start pushing for more aggressive animations and HTML5 games proliferate and operating systems become very JavaScript-friendly, the balance may very well shift quickly. For now, though, this round goes squarely to CSS transitions.

Popularity winner: CSS3 transitions

Conflict management

bam.pngWhat happens if a particular set of properties (like "left" and "top") are animating and then you need to redirect one of those to a different value (like "left" to 100px instead of 300px) using a different ease and duration? With CSS transitions, it's a very complex process. With GSAP, it's simple and automatic. In fact, there are several overwrite modes you can choose from.

Conflict management winner: GSAP

Support

dust.pngThere are numerous places on the web where you can ask the community your CSS transitions-related questions, but GSAP has dedicated support forums where there's rarely a question that remains unanswered for more than 24 hours. GreenSock's forums are manned by paid staff (including the author of the platform), so you're quite likely to get solid answers there. Add to that the fact that GreenSock has a track record of being much more agile in terms of squashing bugs and releasing updates than browsers do for CSS3 transitions, so GSAP gets the upper hand here.

Support winner: GSAP

Expandability

GSAP employs a plugin architecture, making it relatively easy to add features and custom animation properties but CSS transitions have no such equivalent. You're stuck with what the browsers decide to offer. In addition to CSSPlugin, GSAP already has plugins like ScrollToPlugin for scrolling to specific window or div scroll positions, BezierPlugin for animating along Bezier curves, ThrowPropsPlugin for momentum-based motion, and RaphaelPlugin, EaselPlugin, and KineticPlugin for those libraries (Raphael, EaselJS, and KineticJS). Plus there are physics-based plugins like Phyics2DPlugin and PhysicsPropsPlugin as well as a fun ScrambleTextPlugin for Club GreenSock members. More plugins are on their way, and you can create your own too.

Expandability winner: GSAP

Learning resources

stars.jpgAgain, the popularity of CSS3 transitions trumps anything GSAP could throw at it right now. There are lots of tutorials, videos, and articles about CSS3 transitions whereas GSAP is new to the game. GreenSock is being aggressive about putting together solid resources (like the Jump Start tour) and the community is crankin' out some great articles and videos too, but CSS3 transitions score the win in this round.

Learning resources winner: CSS3 TRANSITIONS

Price & license

burst.pngBoth CSS3 transitions and GSAP are completely free for almost every type of usage. GSAP allows you to edit the raw source code to fix bugs (if that's something you need to do), but there's no way to edit the source code that drives CSS3 transitions. Then again, there's no special license required to use them either. If you plan to use GSAP in a product/app/site/game for which a fee is collected from multiple customers, you need the commercial license that comes with "Business Green" Club GreenSock memberships (one-off commercial projects don't require the special license). It's actually a more business-friendly license in many ways than a typical open source license that offers no warranties or backing of any kind or imposes code sharing or credit requirements. GreenSock's licensing model provides a small funding mechanism that benefits the entire user base because it empowers continued innovation and support, keeping it free for the vast majority of users. See the licensing page for details. Although there are some clear benefits of GreenSock's model, we'll give this round to CSS3 transitions because using them is technically "free" in more scenarios than GSAP.

Price & license winner: CSS3 TRANSITIONS

File size

This is a tricky round indeed because GSAP requires inclusion of at least 1 JavaScript file whereas CSS3 transitions leverage native code in the browser, but the code you'd have to write to accomplish the same thing in CSS3 animations or transitions is often far more verbose, offsetting the kb savings. For example, let's take a relatively simple sequenced animation (see codepen or jsfiddle? GSAP code:

var tl = new TimelineLite();
tl.staggerFrom('.box', 0.5, {opacity:0, scale:0, rotation:-180}, 0.3)
  .staggerTo('.box', 0.3, {scale:0.8}, 0.3, 0.7);

This type of thing is impossible with CSS3 transitions, but it can be done with CSS3 animations as long as we give each element its own class name or ID. Let's take a look at the CSS code (see codepen or jsfiddle? Equivalent CSS3 Animation:

.animated {
    -webkit-animation-fill-mode: both;
    -moz-animation-fill-mode: both;
    animation-fill-mode: both;
    -webkit-animation-duration: 1s;
    -moz-animation-duration: 1s;
    animation-duration: 1s;
}

@-webkit-keyframes introAnimation {
     0% {
        -webkit-transform: scale(0) rotate(-180deg) ;
        opacity: 0;
    }

    50% {
        -webkit-transform: scale(1) rotate(0deg) ;
        opacity: 1;
    }

    70% {
        -webkit-transform: scale(1) rotate(0deg);
    }

    100% {
        -webkit-transform: scale(0.8) rotate(0deg);
    }
}

@-moz-keyframes introAnimation {
    0% {
        -moz-transform: scale(0) rotate(-180deg);
        opacity: 0;
    }

    50% {
        -moz-transform: scale(1) rotate(0deg);
        opacity: 1;
    }

    70%{
         -moz-transform: scale(1) rotate(0deg);
    }

    100% {
        -moz-transform: scale(0.8) rotate(0deg);
    }
}
@keyframes introAnimation {
    00% {
        transform: scale(0) rotate(-180deg);
        opacity: 0;
    }

    50% {
        transform: scale(1) rotate(0deg);
        opacity: 1;
    }

    70%{
         transform: scale(1) rotate(0deg);
    }

    100% {
        transform: scale(0.8) rotate(0deg);
    }
}

.introAnimation {
    -webkit-backface-visibility: visible !important;
    -webkit-animation-name: introAnimation;
    -moz-backface-visibility: visible !important;
    -moz-animation-name: introAnimation;
    backface-visibility: visible !important;
    animation-name: introAnimation;
}

.two {
    -webkit-animation-delay: 0.3s;
       -moz-animation-delay: 0.3s;
            animation-delay: 0.3s;
}

.three {
    -webkit-animation-delay: 0.6s;
       -moz-animation-delay: 0.6s;
            animation-delay: 0.6s;
}

.four {
    -webkit-animation-delay: 0.9s;
       -moz-animation-delay: 0.9s;
            animation-delay: 0.9s;
}

.five {
    -webkit-animation-delay: 1.2s;
       -moz-animation-delay: 1.2s;
            animation-delay: 1.2s;
}

.six {
    -webkit-animation-delay: 1.5s;
       -moz-animation-delay: 1.5s;
            animation-delay: 1.5s;
}

.seven {
    -webkit-animation-delay: 1.8s;
       -moz-animation-delay: 1.8s;
            animation-delay: 1.8s;
}

.eight {
    -webkit-animation-delay: 2.1s;
       -moz-animation-delay: 2.1s;
            animation-delay: 2.1s;
}

.nine {
    -webkit-animation-delay: 2.4s;
       -moz-animation-delay: 2.4s;
            animation-delay: 2.4s;
}

As you can see, the CSS3 code is more than 10 times longer! And what if you want to have the entire sequence repeat 3 times? Good luck with that in CSS - you can set an animation-iteration-count but it only applies to each individual element, so it doesn't give us the effect we're after. And what if you want to experiment with the easing or offsets/delays or rotational values? It is quite cumbersome to say the least, even if you use sass or something like that. With GSAP, it's simple. If you only need very simple animations/transitions, CSS3 would deliver smaller file sizes, but once you start getting more aggressive and expressive with your animations, the scales shift quickly and GSAP becomes more economical. The other thing to keep in mind is that GSAP's JS file(s) are typically cached by the browser, so the savings page-to-page is much larger since the code you write on each page is far more concise. In other words, think of how much js/css the browser must actually request from the server over the course of your users' multi-page visit to your site.

File size winner: TIE

Flexibility

tween_this.jpgLet's face it: basic tweening is pretty straightforward for any system, but it's really the details and advanced features that make a robust platform shine. GSAP crushes CSS3 transitions and animations when it comes to delivering a refined, professional-grade tool set that's truly flexible. Here are just a few of the conveniences baked into GSAP:

  • Tween any numeric property of any object.
  • Optionally round values to the nearest integer to make sure they're always landing on whole pixels/values.
  • Animate along Bezier curves, even rotating along with the path or plotting a smoothly curved Bezier through a set of points you provide (including 3D!). GSAP's Bezier system is super flexible in that it's not just for x/y/z coordinates - it can handle ANY set of properties. Plus it will automatically adjust the movement so that it's correctly proportioned the entire way, avoiding a common problem that plagues Bezier animation systems. You can define Bezier data as Cubic or Quadratic or raw anchor points.
  • Animate any color property of any JavaScript object (not just DOM elements). Define colors in any of the common formats like #F00 or #FF0000 or rgb(255,0,0) or rgba(255,0,0,1) or hsl(30, 50%, 80%) or hsla(30, 50%, 80%, 0.5) or "red".
  • Set a custom fps (frames per second) for the entire engine (the default is 60fps).
  • All tweens are perfectly synchronized (unlike many other tweening engines).
  • Use the modern requestAnimationFrame API to drive refreshes or a standard setTimeout (the default is requestAnimationFrame with a fallback to setTimeout)
  • Tons of easing options including proprietary SlowMo, RoughEase, and SteppedEase along with all the industry standards
  • Animate css style sheet rules themselves with CSSRulePlugin
  • Animate the rotation of an object in a specific direction (clockwise, counter-clockwise, or whichever is shortest) by appending "_cw", "_ccw", and "_short" to the value.
  • You can tween getter/setter methods, not just properties. For example, myObject.getProp() and myObject.setProp() can be tweened like TweenLite.to(myObject, 1, {setProp:10}); and it will automatically recognize that it's a method and call getProp() to get the current value when the tween starts. Same for jQuery-style getters/setters that use a shared method like myObject.prop().
  • You can even tween another tween or timeline! For example, TweenLite.to(otherTween, 1, {timeScale:0.5}) would animate otherTween.timeScale to 0.5 over the course of 1 second. You can even scrub the virtual playhead of one tween/timeine with another tween by animating its "time".

Flexibility winner: GSAP

GAME OVER

Conclusion

Despite the hype surrounding CSS3 transitions and animations, they just aren't well-suited for professional-grade animation tasks. They did manage to win a few rounds in this match but ultimately GSAP man-handled them, sending them running from the ring like scared sissies. Of course we're slightly biased, but check out the facts for yourself. Kick the tires. Audition GSAP on your next project. See how it feels once you get past the initial learning curve. If you only need simple fades or very basic animation in modern browsers, CSS3 transitions are probably just fine. However, what happens when your client wants to do something more expressive? What if browser compatibility becomes an issue? Why not build on a solid foundation to begin with so that you don't find yourself having to rewrite all your animation code? If you want professional-grade scripted animation, look no further. To get started fast, check out our Jump Start tour. Recommended reading:

P.S. A rant about where animation logic belongs:

We can't put this post to bed without mentioning a beef we've got with the whole concept of putting all your animation logic in css. Ever since the <blink> tag, there has been this tendency for browser vendors to offer developers these nifty "conveniences" that end up encouraging them to mix markup and/or style rules with behavioral logic. Is that really a good idea? One of the wonderful things about the modern web is that we've got this lovely separation between markup, presentation/styling, and behavioral logic (at least that's the goal). Should we be blurring the line like this? Isn't JavaScript the logic layer that should be handling state changes, application logic, reaction to user interaction (which often includes animation), etc.? Some may claim "But putting animation in css is great because that way if the user has JavaScript disabled, the animations still work!" Do you really think users of the modern web can turn off JavaScript and expect to browse the web with great results? Is that who you're targeting for a rich experience? And if they turned off JavaScript, might they have done so specifically to avoid annoying animations? Is it really helping to shift animation logic into css where they can't turn it off? In the web of yesteryear, animations were quite simplistic; fade this, slide that. Done. Anything more aggressive was relegated to a plugin like Flash which afforded incredible richness and complexity in terms of animation. But today, clients want that sort of expressiveness directly in the browser. It needs to work on mobile devices. It's no longer about simple fade-ins or sliding an image across the screen. CSS3 transitions fit the old mentality well, but not the new one. CSS3 animations technically provide more flexibility but they fall miserably short and they still force behavioral logic into the style layer. And to use them effectively, we still need JavaScript to at least swap classes and trigger things. From a development and debugging standpoint, when I apply a class to an element how would I know if that will trigger an animation or transition or neither? Should I have to keep bouncing back and forth between css and JS to manage behavioral logic related to animations? Maybe we're just ill-informed and there are some fantastic reasons for putting behavioral logic like animation into the css layer, but one thing seems pretty clear: the current way that developers have to build all but the simplest css animation leaves a LOT to be desired. The API is terribly limiting and clunky. Let's move the web forward. Let's make animation fun and flexible. Let's keep behavioral logic and style rules distinct. Let's leverage the incredible flexibility of JavaScript. If we've misrepresented anything here or if you want to weigh in with your opinion about where behavioral logic like animation belongs, feel free to post your comment below. If you're someone who has attempted an aggressive animation task with CSS3 transitions/animations as well as GSAP, we'd love to hear how you felt they compared.

  • Like 1

Get an all-access pass to premium plugins, offers, and more!

Join the Club

Have you exercised your animation superpowers today? Go make us proud and tell us about it.

- Team GreenSock



User Feedback

Recommended Comments



There are no comments to display.




Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...