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Tweening directly to a specific matrix3d transform

garrickbrazil test
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Go to solution Solved by Carl,

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I have a regular html image that I would like to tween to very specific matrices like so:

 

TweenMax.to("img", 1, { transform:"matrix3d(0.631517, -0.116881, 0, -0.000456567, -0.229144, 0.749892, 0, -0.00143939, 0, 0, 1, 0, 28.7394, -30.3039, 0, 1)", transformPerspective: 100});

 

For some reason when I do this it sets the transform property to be matrix(0.56999, -0.10549, 0.13806, 0.74597, 28.7394, -30.3039) and I cannot figure out why for the life of me.

 

I've also tried searching the forums but was not successful in finding anything which solved my issule. I tried to use force3d:true and I also tried putting the transform obj into a css object instead but it has not worked :(

 

When I apply the transform matrix directly into the css of the image it transforms it perfectly how I expect it.

 

Any ideas?

See the Pen ZWLxPM by anon (@anon) on CodePen

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I'm looking into this and I'll get back to you as soon as I've got an answer. Your particular matrix is a very interesting/unusual case that doesn't register any rotationX or rotationY even though visually it appears to have a 3D rotation. 

 

I'm just curious - where did you get those values and why are you animating that way instead of just selecting certain rotation/scale/position values? Nothing wrong with it, but it's unconventional and I'm curious. 

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Awesome, thank you.

 

The values were retrieved from this very handy site: http://edankwan.github.io/PerspectiveTransform.js/.

 

For a little more context, we need the ability to (basically) corner pin an image at certain keyframes. There are other target images which each have a front facing plane that has unknown rotation in X, Y, and possibly Z and for each of these targets we need to apply a different image over top. Trying to guess and check the rotations results in moderately okay mapping but is very time consuming and still doesn't end up how we hope unfortunately.

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Carl, thank you!

 

I believe your idea solves our problem. I need to verify this later tonight but I had time to see your demo and tweak it as we desired. I somehow didn't realize that any object/property could be tweened that way. This opens up a lot of other possibilities for us as well.

 

Thanks again.

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