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  1. Hi I have a usecase, where I use DataLoader to load binary Data. This way I'm always able to look into the incoming data like so: queue = new LoaderMax( { name:"mainQueue", autoLoad:true }); [...] var loader:DataLoader = new DataLoader("example.com/SESSIONSTRING", { name:someParameter, format: "binary", onComplete:dataCompleteHandler }); queue.append( loader ); [...] function assetCompleteHandler(e:LoaderEvent):void { var ba:ByteArray = LoaderMax.getLoader(e.target.name).content as ByteArray; //Validation here, like checking if it is long enough, if not, are the first 5 Bytes read as a String saying "ERROR" and the server gave an Error back. Or is it long enough, but to short to be sure, so there might be a Warning or PHP Error coming back from the Server, then display te bytearray as a String for me to read "unexpextd error on PHP Line...". I like handling with the raw ByteArray } This is all great, but I want to be able to then convert the Binary Data into a Movieclip. That does only seem to work when doing so: var mc:MovieClip = LoaderMax.getLoader(ID).rawContent as MovieClip; The Problem is, that only SWFLoader has the rawContent accessable. When using DataLoader I only have access to Content but not rawContent. My problem is this generally: When I use DataLoader, I can scoop into the ByteArray and do all kind of magic, but am not able to create a MC from the loaded Data. When I use SWFLoader, I can play with the Loaded SWF/MC with easy, but have no Access to the ByteArray. Am I missing something? How can I have both features? Being able to have a accessable SWF and being able to scroop the Data befor allowing it to be injected into my App? Indy
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