Hi all,
I am relatively new to Greensock and thought I was going well but have hit a small challenge.
I am trying animate the effect of a volume equalizer going up and down.
To keep it looking as natural as possible i wanted to vary the heights that the levels rise to.
However, when I run the below code it picks the last number that the function generates and then doesn't 'refresh' a new value when the loop repeats. Is there a way to call randomRange everytime the tween repeats?
function randomRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
}
for (var i = 0; i < 1; i++) {
var n:Number = randomRange(-27, -72) // Audio levels between these 2 numbers.
trace(n);
}
TweenMax.to(Object(this).main.window1.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.2});
TweenMax.to(Object(this).main.window2.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.3});
TweenMax.to(Object(this).main.window3.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.4});
Thanks for any help that is given,
Phil