hi guys, i noticed when i delete a objets, the easing still loaded in memory.
What the best way to manage your api for a video game ?
do i need to stock all instance in a buffer and batch destroys them ?
Example here, all those objects not exist in my render, they was deleted, but keep existing in memory from your API.
What best practice, recommendation for manage the garbage collector ?
Did you have something native implemented yet?
thanks