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Found 2 results

  1. Hi there! I tried to simulate butterflies that float or fly, but I think the effect could be improved ... I see it very unnatural ... can someone give me a tip to improve it? I'm also not sure if the code I used is the most correct (just a week ago I started with gsap). It had occurred to me that butterflies fly in more sinuous ways, but I don't know how to approach it, if someone has an idea I would appreciate it! Thanks a lot
  2. Im trying to achieve a smooth repetitive up and down "floating" effect on x amount of elements - each element with it's own id. After a little while of "floating" the up and down tweening seems to get sluggish. (my real test uses 5 x 100kb images that has been preloaded before tweening) Im using one function to define the up tweening and another to define the down tweening and then throw each element back and forth these two functions. Any suggestion on how I can achieve the same effect more efficient and perhaps even in some smarter way without the two functions are very welcome! My bet is there some "bottleneck" there and that I can perhaps do some simple re-usable timeline instead? Follow the Codepen to see the concept of it
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