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  1. I have following code: new Draggable($hand, { cursor: 'auto', onPress: function(e) { t0 = Date.now(); console.log('handHover.onPress'); }, onRelease: function(e) { console.log('handHover.onRelease'); console.log(Date.now() - t0); } }); And onRelease fires between 680 and 690 ms after onPress fires. No matter what I do on the screen. It seems some internal mechanism cancels the touch even after around 700ms. How can I disable this and correctly capture touch events?
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