I have following code:
new Draggable($hand, {
cursor: 'auto',
onPress: function(e) {
t0 = Date.now();
console.log('handHover.onPress');
},
onRelease: function(e) {
console.log('handHover.onRelease');
console.log(Date.now() - t0);
}
});
And onRelease fires between 680 and 690 ms after onPress fires. No matter what I do on the screen.
It seems some internal mechanism cancels the touch even after around 700ms. How can I disable this and correctly capture touch events?