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Showing results for tags 'copy'.
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The thing about easings is that they are not, well, easy. Sometimes you need something with more oomph. Something that matches your project's personality perfectly. Something that doesn't feel like it was vibe coded. That's what GSAP's CustomEase is for—infinite curve possibilities. But... you can easily get lost in coordinates trying to get the animation curve feeling right. Here you'll be able to skip the coordinate chaos & browse this handpicked collection with: Descriptions that make sense – understand the feel instantly Visual previews – see before you leap Real-world use cases – know exactly when to use each one Copy-paste code – works immediately Browse. Copy. Paste. Animate. Happy easing ✌️ Oh and if you've got a CustomEase you use that think others would like, submit it to be added in. 👉 https://customeasy.dev/ customeasy.dev.mp4
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I want to copy a text from one box to another box. without actually loosing it from the source box. help needed!!
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- tweenmax.to
- clone
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Hi, I have been trying to figure out why all my text is showing for like 1 second and then disappears and the animations start? I am using: tl.set(truck, {rotation: 51, x: 67, y: 110}) .from(truck, 1, {x:-150, y:250}) .from(line1, 0.5, {opacity:0}) .from(line2, 2.15, {opacity:0}) I do realise if this may sound like a really simple question. I have even put each copy text in individual divs and given them opacity 0, but still that doesn't work. I have set and image to slide into the banner (truck), then the copy should appear. But that is not the case. We have all the copy showing overlapping each other, then the truck sliding, then copy hides and starts the animation. Any suggestions?? Thank you
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Is there a way to clone timeline, so you'll be able to change it without causing original timeline? // Original timeline var moveRight = new TimelineMax().fromTo(el, 1, {x: 0}, {x: 100}); // Child timeline, wich works like original var moveFarRight = moveRight.clone(); moveFarRight.to(el, 1, {x: 200}); moveRight.pause(); // moveFarRight didn't paused, so it will play It's a little bit looks like classes and inheritence in OOP: basic timeline, child timeline.