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Showing results for tags 'as3.0'.
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Hi - I'm new to using greensock (and actionscript) and am trying to play around with some code I found. It originally loaded several swf files and looped through them continuously - I'm trying to randomize it. I have created an array and added code to shuffle through the array, but I'm stuck trying to integrate it into the looping files. I'm pretty sure I have to do something with the loaderIndex, but I'm not sure what. Any help would be great - thanks. Code: progress_mc.scaleX = 0; var loaderIndex:Number = -1; var currentLoader:SWFLoader; var urls:Array = ["SWF0.swf","SWF1.swf","SWF2.swf"]; var swfs:LoaderMax = new LoaderMax({onComplete:completeHandler,onProgress:progressHandler,onChildComplete:childCompleteHandler}); // Loop through urls and create a queue of swf loaders for (var i:Number = 0; i < urls.length; i++) { swfs.append( new SWFLoader(urls, {container:container_mc, autoPlay:false}) ); } urls.sort(randomSort); function randomSort(a:*, b:*):Number { if (Math.random() < 0.5) { return -1; } else { return 1; } } function progressHandler(e:LoaderEvent):void { progress_mc.scaleX = e.target.progress; } function childCompleteHandler(e:LoaderEvent):void { trace(e.target + " loaded"); e.target.content.visible = false; } function completeHandler(e:LoaderEvent):void { trace("all swfs loaded"); progress_mc.visible = false; initCurrentLoader(); addEventListener(Event.ENTER_FRAME, trackSWFPlayback); } function initCurrentLoader() { loaderIndex++; if (loaderIndex == swfs.numChildren) { //reset back to 0 if the last swf has already played loaderIndex = 0; } //dynamically reference current loader based on value of loaderIndex currentLoader = swfs.getChildAt(loaderIndex); //make the content of the current loader visible currentLoader.content.visible = true; //tell the current loader's swf to to play currentLoader.rawContent.gotoAndPlay(1); } function trackSWFPlayback(e:Event):void { //trace(currentLoader.rawContent.currentFrame); //detect if the loaded swf is on the last frame if (currentLoader.rawContent.currentFrame == currentLoader.rawContent.totalFrames) { trace("swf done"); //hide and stop current swf currentLoader.content.visible = false; currentLoader.rawContent.stop(); //set up and play the next swf; initCurrentLoader(); } } load_btn.addEventListener(MouseEvent.CLICK, loadSWFs); function loadSWFs(e:MouseEvent):void { load_btn.visible = false; swfs.load(); }