I am wondering, when is general approach for queueing animations?
My setup (as3, API, iOS, Android).
I have the following situation in my game:
1. Game runs animation 1. (several objects with TweenLite.to(...))
2. While animation 1 is running, player requests to start animation 2.
3. It is not possible to run both animation together. So, I want to queue animation 2 until animation 1 done.
How should I do it?