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Found 1 result

  1. I am wondering, when is general approach for queueing animations? My setup (as3, API, iOS, Android). I have the following situation in my game: 1. Game runs animation 1. (several objects with TweenLite.to(...)) 2. While animation 1 is running, player requests to start animation 2. 3. It is not possible to run both animation together. So, I want to queue animation 2 until animation 1 done. How should I do it?
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