Jump to content
Search Community

Search the Community

Showing results for tags 'draggable'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

  1. Hello i'm working with Draggable and the ThrowPropsPlugin - they are fantastic! However I have a problem. How can I get the final x, y position of the dragged object? When dragEnd is outside the boundery, ThrowProps will move the object back inside the boundery (very nice!) but where does it stopp? I'm working on a kind of mouse-follower, where one object follows the draggable one.
  2. I am using draggable on a div containing svg elements If I dont use draggable and scale the div via:- var i = $('#chart'); TweenLite.to(i, 2, {scale:4}); The edges of the SVG text and circle etc remain crisp as you would expect from scaled vectors. However if I enable draggable via:- var aD = Draggable.create("#chart", {type:"x,y", edgeResistance:0.5, throwProps:true, bounds:window}); and then zoom the SVG element become fuzzy as though they were scaled pixels. This happens even if I disable draggable before scaling Any ideas why this might be? Thanks - Dean Update: Scale without Draggable uses -webkit-transform: matrix(... Scale with Draggable uses -webkit-transform: matrix3d(... using Safari and Chrome on Mac - not a problem on Firefox (not using webkit) Ah: Putting force3D:false as in: TweenLite.to(i, 2, {scaleX:4, scaleY:4, scaleZ:1, force3D:false}); Is their a reason for the problem with matrix3d and scale on webkit? solves the problem
  3. Is it possible to use the Draggable util class with Canvas, specifically EaselJS? I'm creating a dial that can you can spin using throwprops. I wasnt able to use Draggable so I've recycled the dial AS3 example from here http://www.greensock.com/throwprops/ It works ok, but its a bit glitchy compared with the Draggable CSS example. I've created a Fiddle with the two versions, http://plnkr.co/edit/eKVhZL5ulUWqj5pgP9BA?p=preview Is the something wrong with the math on my Canvas version perhaps? Any tips would be appreciated.
×
×
  • Create New...