Todays last question
Is there a way that when I reverse an animation I can choose for it not to run until the very beginning (seeing as there is a way that I can reverse from before the end of animation).
I tried the following since I wanted the 'reversed' version of the animation to stop 2 seconds from its beginning (otherwise it fades out to blank). But it didnt work.
var callbk = tl.eventCallback("onComplete", doReverse);
function doReverse() {
tl.reverse();
timeline.addPause(2);
}
Perhaps there is a way I can continually listenfor progress during the reversal and break/pause at a certain time?
Ideas welcome, in your own time. I'm done for today!