Hi,
I am now testing my apps on 4k displays as these become more common.
Using TweenLite:
I am having an issue with the performance of a tween that occurs only when very high res displays are used.
I am testing on 2560x1600 with the object in question spanning 2500px wide and 500px height, running on a core i7 high spec machine.
The tween is simply a 0.5 second tween to alpha 0 and back again.
The fade out is clearly running at around 4 to 6 frames per second.
The object that is causing the performanc issue is a wood effect complex vector (as attached). With this layer removed from the animated object performance is perfect.
I tried making the vector more simple and using optimise, with some very small improvement but nothng significant. In fact I tried making the vector 6X more complex and it was a little slower but not 6x as much.
Anyone any ideas on how to improve this.
Thanks
Complex_vector.zip