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kirtan

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  1. thanks carl I have updated the code as you told and it worked !. but when i use imageLoader.url = "Some Url " and call Load() method again does that previous image still in memory of loader ?
  2. I loaded Image with ImageLoader like below code where resourceInfoObj is custom class holding position and size information related to image. private var imageLoader:ImageLoader; private var imageContainer:ContentDisplay; resourceInfoObj = resourceListObj.getResourceInfoById(ResourceList.SELECTED_ITEM_IMAGE); imageLoader = new ImageLoader(_itemPhotoUrl, new ImageLoaderVars() .name("itemImage") .bgColor(0xFF0000) .centerRegistration(true) .scaleMode("proportionalInside") .onComplete(itemPhotoLoadComplete) .x(resourceInfoObj.x) .y(resourceInfoObj.y) .width(resourceInfoObj.width) .height(resourceInfoObj.height)); imageLoader.load(); and Later When Complete Event if Fired I Added Content to Stage Like below. private function itemPhotoLoadComplete(e:LoaderEvent):void { imageContainer = e.target.content; this.addChild(imageContainer); } now after loading that photo i when use click Next/Some Button on the stage i want to remove that loaded image/imageContainer from stage and replace it with updated new url image. but when I try to remove image Loader Remains on stage. to add New Updated Image i use code like below public function removePreviousImage():void { if (imageContainer != null) { removeChild(imageContainer); } } public function UpdateContent(Newurl:String):void { removePreviousImage(); resourceInfoObj = resourceListObj.getResourceInfoById(ResourceList.SELECTED_ITEM_IMAGE); imageLoader.url = Newurl; imageLoader.vars =new ImageLoaderVars() .name("itemImage") .bgColor(0xFF0000) .centerRegistration(true) .scaleMode("proportionalInside") .onComplete(itemPhotoLoadComplete) .x(resourceInfoObj.x) .y(resourceInfoObj.y) .width(resourceInfoObj.width) .height(resourceInfoObj.height); imageLoader.load(); }
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