I have big SVG (like 200vw 200vh) and fake-horizontal scroll section, at first time i realize svg drawing with simple change stroke-dasharray onUpdate, but I have some blinks and other artifacts, but good performance, now I add DrawSVG for line and magic mouse and touch devices fires too many events, drawing happens too often and fps drops to 12, can I throttle this or something?
code is too simple, timeline and fromTo with DrawSVG 0%-100%, for example of fps drop - https://frontend.chipsa.ru/mediadesk/public/html/
if need I can add simple demo, but I'm sure problem with firing too many events.
And how I can update all ScrollTriggers to actual scroll? I have some callback animations, and some relative triggers, if page reload and position not (0, 0) my animations on scroll doesn't play and user didn't see some of decoration, it's 100% logical, but how I can trigger this? Also if you click on anchor link(temporary removed) and animations have callback animations that not scrubed and have duration but haven't enough time some things look broken, maybe you have some recipes to dodge this?