Hi! With help of profiler, I'm noticed PropTween is trashing memory constantly if I have some looped TweenLites on scene. This is really annoying on mobile devices because it forces garbage to keep growing and GC to work what leads to the FPS drops =(
I should mention how Animator lopped them:
_in();
function _in():void
{
TweenLite.to(this, spd_02, {scaleX:1.2, scaleY:0.8, ease:Sine.easeInOut, onComplete: _out});
}
function _out():void
{
TweenLite.to(this, spd_02, {scaleX:1.0, scaleY:1.0, ease:Sine.easeInOut, onComplete: _in});
}
I know there are repeats and yoyo available in TweenMax, but looks like PropTween still trashes the memory even with yoyo and repeats=-1 =(
Please, let me know if there is some kind of workaround exists for this case, thanks!